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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-LinuxSpecific to the Linux desktop operating systemSpecific to the Linux desktop operating system
Description
Bevy version
latest commit on main 4da449344911f9eb83d393eb06ff1cb08f5d8035
[Optional] Relevant system information
SystemInfo { os: "Linux Arch Linux", kernel: "6.8.2-arch2-1", cpu: "AMD Ryzen 9 3900X 12-Core Processor", core_count: "12", memory: "62.7 GiB" }
AdapterInfo { name: "AMD Radeon RX 6900 XT (RADV NAVI21)", vendor: 4098, device: 29631, device_type: DiscreteGpu, driver: "radv", driver_info: "Mesa 24.0.4-arch1.2", backend: Vulkan }What you did
Try running the irradiance_volumes example.
What went wrong
The window and something is visible for a short amount of time, but then terminates with:
wgpu error: Validation Error
Caused by:
In a RenderPass
note: encoder = `main_opaque_pass_3d_command_encoder`
In a set_pipeline command
note: render pipeline = `pbr_opaque_mesh_pipeline`
Render pipeline targets are incompatible with render pass
Incompatible sample count: the RenderPass uses textures with sample count 4 but the RenderPipeline uses attachments with format 8
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-LinuxSpecific to the Linux desktop operating systemSpecific to the Linux desktop operating system