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A-RenderingDrawing game state to the screenDrawing game state to the screenC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
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Adding a skybox to the motion_blur example would be nice
I agree. I tried this out, but frankly it looks awful with the skyboxes we have available in tree. It would be nice if we had a simpler sky-and-clouds skybox and envmap.
Originally posted by @aevyrie in #13617 (comment)
This should be easy enough, but we can only use permissively licensed assets.
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!