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Description
Bevy version
Operating system & version
Pop!_OS ( Ubuntu ) 20.04
What you did
Spawn a sprite in a Bevy game with an X scale of -1.0
:
use bevy::prelude::*;
fn main() {
App::build()
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
.run();
}
fn setup(
commands: &mut Commands,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
let texture_handle = asset_server.load("branding/icon.png");
commands
// .spawn(OrthographicCameraBundle::new_2d())
.spawn(OrthographicCameraBundle::new_2d())
.spawn(SpriteBundle {
material: materials.add(texture_handle.into()),
transform: Transform::from_scale(Vec3::new(-1.0, 1.0, 1.0)),
..Default::default()
});
}
What you expected to happen
The sprite should be displayed flipped along the X axis. At least that is the behavior I observed recently. The most recent commit I know of exhibiting the flipped behavior is bff44f7. Maybe it is not intended behavior to flip sprites by setting a negative scale?
What actually happened
The sprite was completely invisible.
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