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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WebSpecific to web (WASM) buildsSpecific to web (WASM) buildsO-WebGL2Specific to the WebGL2 render APISpecific to the WebGL2 render APIS-BlockedThis cannot move forward until something else changesThis cannot move forward until something else changes
Description
Bevy version
Release: 0.14.0
Relevant system information
- OS: Linux/X11
- Browser: Firefox and Chrome
AdapterInfo { name: "NVIDIA GeForce GTX 980, or similar", vendor: 4318, device: 0, device_type: Other, driver: "WebGL", driver_info: "2.0", backend: Gl }
You should also consider testing the examples of our upstream dependencies to help isolate any setup-specific issue:
What you did
Opened the volumetric fog example at: https://bevyengine.org/examples/3d-rendering/volumetric-fog/
What went wrong
The example looks broken, and an error shows up in the console:
panicked at /Users/runner/.cargo/registry/src/index.crates.io-6f17d22bba15001f/glow-0.13.1/src/web_sys.rs:3184:9:
Tex storage 2D multisample is not supported
Additional information
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WebSpecific to web (WASM) buildsSpecific to web (WASM) buildsO-WebGL2Specific to the WebGL2 render APISpecific to the WebGL2 render APIS-BlockedThis cannot move forward until something else changesThis cannot move forward until something else changes