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Description
Bevy version
0.14.1
- the Rust version you're using (you can get this by running
cargo --version
)
cargo 1.80.1 (376290515 2024-07-16)
AdapterInfo { name: "AMD Radeon RX 6650 XT (RADV NAVI23)", vendor: 4098, device: 29679, device_type: DiscreteGp
u, driver: "radv", driver_info: "Mesa 24.1.6-arch1.1", backend: Vulkan }
What you did
I have a tilemap texture, size (8, 2), I want draw the tile (0,0)
the fragment logic is
@fragment
fn fragment(in: VertexOut) -> @location(0) vec4<f32> {
var uv = in.uv / vec2f(8.0, 2.0);
return textureSample(texture, texture_sampler, uv);
}
What went wrong
In Bevy, there is a buggy one pixel line in the right