spirv_shader_passthrough
must enable wgpu/spirv
#15515
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Milestone
Bevy version
Main branch.
What you did
Built
bevy
with just thespirv_shader_passthrough
feature. (x11
orwayland
is required on Linux, so I includedx11
while testing.)What went wrong
Additional information
This is because the
bevy_render/Cargo.toml
does not make thespirv_shader_passthrough
feature depend onwgpu
'swgpu/spirv
feature.You may want to enable
bevy_render
'sshader_format_spirv
feature, since it addsnaga
support forspirv
as well. I don't know enough about rendering to know if this is required or not, though.Caught by
flag-frenzy
.The text was updated successfully, but these errors were encountered: