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TextureAtlas is still a component #16064

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@benfrankel

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@benfrankel

Bevy version

0.15.0-rc.1

What you did

Migrated to bevy 0.15.0-rc.1, fixed errors until code compiled.

What went wrong

The TextureAtlas component on a sprite entity was silently ignored, because TextureAtlas should now be a field of Sprite instead -- but TextureAtlas still impls Component. This is because UiImage still expects it as a component, which is inconsistent / confusing and should be fixed for 0.15.

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    A-UIGraphical user interfaces, styles, layouts, and widgetsC-BugAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesP-RegressionFunctionality that used to work but no longer does. Add a test for this!

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