Artifact in sprite rendering #16918
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Bevy version
0.15.0
[Optional] Relevant system information
What you did
Example code, using this CC0 tilemap texture Image
What went wrong
There is misalignment
It seems the bottom-left triangle of each quad has incorrect texturing, seemingly the wrong UVs, leading to it not matching the neighbouring triangle, and also bleeding over the edge of the atlas by 1 pixel
Additional information
Maybe its something to do with rounding?!
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