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Rename animated fox examples to better communicate their purpose #17192

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alice-i-cecile opened this issue Jan 6, 2025 · 5 comments · Fixed by #17239
Closed

Rename animated fox examples to better communicate their purpose #17192

alice-i-cecile opened this issue Jan 6, 2025 · 5 comments · Fixed by #17239
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A-Animation Make things move and change over time C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!

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@alice-i-cecile
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I like the split a lot, but I think we should rename these examples to not refer to foxes. That's an implementation detail that doesn't matter to learners :)

Originally posted by @alice-i-cecile in #17191 (review)

@alice-i-cecile alice-i-cecile added D-Trivial Nice and easy! A great choice to get started with Bevy C-Examples An addition or correction to our examples A-Animation Make things move and change over time S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! labels Jan 6, 2025
@BenjaminBrienen
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Why not rename them in that PR? If it gets merged as-is, I'll pick this up.

@alice-i-cecile
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Just timing with the merge train.

@greeble-dev
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@BenjaminBrienen, I can pick this up if you like. Asking because I want to make some follow up changes to the examples, and I figure this issue is best resolved first.

@rparrett
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rparrett commented Jan 8, 2025

Not opposed to renaming, but I (maybe irrationally) like the animated_fox naming. It sets itself apart from the other bare-bones animation examples and implies that there's a character / skeleton involved.

github-merge-queue bot pushed a commit that referenced this issue Jan 8, 2025
)

Fixes #17192.

Replaces "animated_fox" with "animated_mesh".

I considered a few different names - should it say "skinned_mesh" to be
precise? Should it mention gltf? But "animated_mesh" seems intuitive and
keeps it short.

## Testing

- Ran all three examples (Windows 10).
@greeble-dev
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@rparrett agreed, although I got some comfort from the website examples page still having a screenshot of the fox. For my follow up PR I could maybe tweak the description to say "Plays an animation from a skinned glTF model of a fox".

Image

mrchantey pushed a commit to mrchantey/bevy that referenced this issue Feb 4, 2025
…yengine#17239)

Fixes bevyengine#17192.

Replaces "animated_fox" with "animated_mesh".

I considered a few different names - should it say "skinned_mesh" to be
precise? Should it mention gltf? But "animated_mesh" seems intuitive and
keeps it short.

## Testing

- Ran all three examples (Windows 10).
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Labels
A-Animation Make things move and change over time C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
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4 participants