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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior
Description
Bevy version
main, bisected to #17764
Relevant system information
SystemInfo { os: "macOS 15.3 Sequoia", kernel: "24.3.0", cpu: "Apple M4 Max", core_count: "16", memory: "64.0 GiB" }
AdapterInfo { name: "Apple M4 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }
But this also reproduces on linux and mac CI in the example report.
What you did
cargo run --example blend_modes
What went wrong
Only the leftmost opaque sphere is drawn.
WARN bevy_pbr::render::mesh: Not rendering mesh because indexed indirect parameters buffer wasn't present
Additional information
This affects many other examples.
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior