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Transparent things don't render and cause warning spam #17846

@rparrett

Description

@rparrett

Bevy version

main, bisected to #17764

Relevant system information

SystemInfo { os: "macOS 15.3 Sequoia", kernel: "24.3.0", cpu: "Apple M4 Max", core_count: "16", memory: "64.0 GiB" }    
AdapterInfo { name: "Apple M4 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }

But this also reproduces on linux and mac CI in the example report.

What you did

cargo run --example blend_modes

What went wrong

Only the leftmost opaque sphere is drawn.

WARN bevy_pbr::render::mesh: Not rendering mesh because indexed indirect parameters buffer wasn't present
Image

Additional information

This affects many other examples.

See https://pixel-eagle.com/project/b25a040a-a980-4602-b90c-d480ab84076d/run/8274/compare/8263?screenshot=3D%20Rendering/transparency_3d.png

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behavior

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