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Realtime Environment Map Filtering Tracking Issue #20212

@atlv24

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@atlv24
  • re-generation control (via boolean that auto-resets on extract like TAA reset?)
  • switch away from Rgba16Float to either Rgb9e5Float or Rg11b10Float, possibly with BC6H
  • split out cubemap SPD for reuse?
  • downsample resolution control to configure output resolution and filtering pass sample counts
  • furnace test, fix energy preservation issue at the highest roughness (diffuse irradiance convolution), compare against ground truth to bring down the error bars.
  • use subgroup ops in SPD when Upgrade to wgpu version 26.0 #19868 lands

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A-RenderingDrawing game state to the screenC-Tracking-IssueAn issue that collects information about a broad development initiative

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