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A-RenderingDrawing game state to the screenDrawing game state to the screenC-Tracking-IssueAn issue that collects information about a broad development initiativeAn issue that collects information about a broad development initiative
Description
- re-generation control (via boolean that auto-resets on extract like TAA reset?)
- switch away from
Rgba16Float
to eitherRgb9e5Float
orRg11b10Float
, possibly with BC6H - split out cubemap SPD for reuse?
- downsample resolution control to configure output resolution and filtering pass sample counts
- furnace test, fix energy preservation issue at the highest roughness (diffuse irradiance convolution), compare against ground truth to bring down the error bars.
- use subgroup ops in SPD when Upgrade to
wgpu
version26.0
#19868 lands
mate-h, defuz and janhohenheim
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-Tracking-IssueAn issue that collects information about a broad development initiativeAn issue that collects information about a broad development initiative