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Double Precision Translations #3068

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nicolai0 opened this issue Nov 4, 2021 · 1 comment
Closed

Double Precision Translations #3068

nicolai0 opened this issue Nov 4, 2021 · 1 comment
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A-Transform Translations, rotations and scales C-Feature A new feature, making something new possible S-Duplicate This issue or PR already exists

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@nicolai0
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nicolai0 commented Nov 4, 2021

What problem does this solve or what need does it fill?

It's good for large worlds. Building games with planetary scales or bigger will benefit greatly from the reduced simplicity.

What solution would you like?

Change the transform component to use double precision floats for the translation vector part.

What alternative(s) have you considered?

Origin rebasing is a thing, but introduces a lot of complexity on its own.

@nicolai0 nicolai0 added C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled labels Nov 4, 2021
@alice-i-cecile alice-i-cecile added A-Transform Translations, rotations and scales S-Duplicate This issue or PR already exists and removed S-Needs-Triage This issue needs to be labelled labels Nov 4, 2021
@alice-i-cecile
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Duplicate of #1680 <3 Closing this out, but feel free to discuss further there.

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Labels
A-Transform Translations, rotations and scales C-Feature A new feature, making something new possible S-Duplicate This issue or PR already exists
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