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BorderlessFullscreen, and Fullscreen { use_size: false } window modes not working #414

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@forbjok

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@forbjok

When supplying a WindowDescriptor resource with mode set to either BorderlessFullscreen or Fullscreen { use_size: false }, the project will still compile and run but only display a large white rectangle instead of the actual game content.

Here's a minimal reproduction project: bevy-borderless-bug-repro.zip
(using the current 0.1.3 release of bevy)

Expected output always (as shown with window mode set to Windowed):
bevy-borderless-bug-repro_CLgYREQDpl

Actual output with BorderlessFullscreen or Fullscreen { use_size: false }:
bevy-borderless-bug-repro_PmL0mZbBXA

The same result can be observed by adding a WindowDescriptor resource with either of the broken modes to the Breakout example in the current bevy master branch, so this is not specific to my test project.

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    A-WindowingPlatform-agnostic interface layer to run your app inC-BugAn unexpected or incorrect behavior

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