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BorderlessFullscreen, and Fullscreen { use_size: false } window modes not working #414
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I think I have a similar issue by running the My screen is 4K but configured to use 1920x1080p, when I run the Removing the custom (If this would be better suited as it's own issue, please tell me.) |
Hmm yeah that certainly isn't ideal. I've also hit that before. I agree that removing it from the example is a good short term fix. Long term we should fix this (either in the way we interact with winit, or in winit itself) |
The example is now "fixed" until we can sort out a real solution. |
This seems to have been fixed; please reopen this if you can reproduce it. |
When supplying a WindowDescriptor resource with mode set to either BorderlessFullscreen or Fullscreen { use_size: false }, the project will still compile and run but only display a large white rectangle instead of the actual game content.
Here's a minimal reproduction project: bevy-borderless-bug-repro.zip
(using the current 0.1.3 release of bevy)
Expected output always (as shown with window mode set to Windowed):
Actual output with BorderlessFullscreen or Fullscreen { use_size: false }:
The same result can be observed by adding a WindowDescriptor resource with either of the broken modes to the Breakout example in the current bevy master branch, so this is not specific to my test project.
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