Closed
Description
When supplying a WindowDescriptor resource with mode set to either BorderlessFullscreen or Fullscreen { use_size: false }, the project will still compile and run but only display a large white rectangle instead of the actual game content.
Here's a minimal reproduction project: bevy-borderless-bug-repro.zip
(using the current 0.1.3 release of bevy)
Expected output always (as shown with window mode set to Windowed):
Actual output with BorderlessFullscreen or Fullscreen { use_size: false }:
The same result can be observed by adding a WindowDescriptor resource with either of the broken modes to the Breakout example in the current bevy master branch, so this is not specific to my test project.