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RenderLayers does not affect SceneBundle #5183

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@ostwilkens

Description

@ostwilkens

Bevy version

Latest bevy git commit at time of writing, 8f721d8d0ac2e14a46051175f6d3394ed87c7214.

Relevant system information

`AdapterInfo { name: "NVIDIA GeForce RTX 2070", vendor: 4318, device: 7938, device_type: DiscreteGpu, backend: Vulkan }`

What you did

I noticed this issue in my current project. I also tried adding the component RenderLayers::layer(1) to the SceneBundle in the split_screen example.

What went wrong

The component has no effect.

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    A-RenderingDrawing game state to the screenC-FeatureA new feature, making something new possible

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