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Global to Local methods for transforms #5500
Labels
A-Transform
Translations, rotations and scales
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
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ottworks
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C-Feature
A new feature, making something new possible
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Jul 30, 2022
alice-i-cecile
added
D-Trivial
Nice and easy! A great choice to get started with Bevy
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
A-Transform
Translations, rotations and scales
and removed
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
labels
Jul 30, 2022
I'm not sure I understand the issue, it seems it's already what For each element, its You don't need to traverse hierarchy at all. |
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…evyengine#6132) The docs ended up quite verbose :v Also added a missing `#[inline]` to `GlobalTransform::mul_transform`. I'd say this resolves bevyengine#5500 # Migration Guide `Transform::mul_vec3` has been renamed to `transform_point`. Co-authored-by: devil-ira <justthecooldude@gmail.com>
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Oct 28, 2022
…evyengine#6132) The docs ended up quite verbose :v Also added a missing `#[inline]` to `GlobalTransform::mul_transform`. I'd say this resolves bevyengine#5500 # Migration Guide `Transform::mul_vec3` has been renamed to `transform_point`. Co-authored-by: devil-ira <justthecooldude@gmail.com>
Pietrek14
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…evyengine#6132) The docs ended up quite verbose :v Also added a missing `#[inline]` to `GlobalTransform::mul_transform`. I'd say this resolves bevyengine#5500 # Migration Guide `Transform::mul_vec3` has been renamed to `transform_point`. Co-authored-by: devil-ira <justthecooldude@gmail.com>
ItsDoot
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…evyengine#6132) The docs ended up quite verbose :v Also added a missing `#[inline]` to `GlobalTransform::mul_transform`. I'd say this resolves bevyengine#5500 # Migration Guide `Transform::mul_vec3` has been renamed to `transform_point`. Co-authored-by: devil-ira <justthecooldude@gmail.com>
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Labels
A-Transform
Translations, rotations and scales
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
What problem does this solve or what need does it fill?
I want to take a global position, and convert it to a position local to my input Transform.
What solution would you like?
Each Transform keeps track of the total transformation of all its parent transforms. Alternatively, GlobalTransform keeps track of this.
What alternative(s) have you considered?
Kerbiter on Discord:
if you only need to change the position, then you basically just do vector algebra and add all the local transforms for every entity in the hierarchy to get a global transform, so just subtract all local transforms except one you need from the global one
This seems like it could end up being a lot of operations for something that could be cached.
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