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DynamicScene
(de)serialization to postcard and bincode fails for some components.
#6713
Comments
DynamicScene
serialization to postcard and bincode fails for some components.DynamicScene
(de)serialization to postcard and bincode fails for some components.
Hm, looks like the deserializer is not properly accounting for structs with zero reflectable fields, including unit structs and structs where all fields are ignored (e.g. Will look into this. Thank you for such a detailed writeup, this is very helpful! |
I am now getting a seemingly unrelated error
Looks like it is about the changes in: #6305 |
Sounds like it just needs to be registered in |
ComputedVisibilityFlags is not public, so I cannot access it at the moment |
Could you register it directly in the source of |
I can confirm that pub ComputedVisibilityFlags + registration + #6580 together with #6722 fix all issues for me (https://github.com/sQu1rr/bevy/tree/testing-dynamicscene-reflect). I tested it on the minimal example I provided, and also in my networking code, where I discovered the issue in the first place. It works like a charm so far with both bincode and postcard. Would be very useful to fix the postcard errors though, as new issues may appear in the future, and they are quite unhelpful. |
Awesome! Glad to hear that, I'll work on getting the registration fixes underway. Could you give it your review/approval?
I agree. I'm not sure why the error gets replaced when deserializing with |
For reference, I just registered the missing |
…bevyengine#6722) [skip ci] Fixes bevyengine#6713 Binary deserialization is failing for unit structs as well as structs with all ignored/skipped fields. Add a check for the number of possible fields in a struct before deserializing. If empty, don't attempt to deserialize any fields (as there will be none). Note: ~~This does not apply to enums as they do not properly handle skipped fields (see bevyengine#6721).~~ Enums still do not properly handle skipped fields, but I decided to include the logic for it anyways to account for `#[reflect(ignore)]`'d fields in the meantime. --- - Fix bug where deserializing unit structs would fail for non-self-describing formats
…#6722) # Objective Fixes #6713 Binary deserialization is failing for unit structs as well as structs with all ignored/skipped fields. ## Solution Add a check for the number of possible fields in a struct before deserializing. If empty, don't attempt to deserialize any fields (as there will be none). Note: ~~This does not apply to enums as they do not properly handle skipped fields (see #6721).~~ Enums still do not properly handle skipped fields, but I decided to include the logic for it anyways to account for `#[reflect(ignore)]`'d fields in the meantime. --- ## Changelog - Fix bug where deserializing unit structs would fail for non-self-describing formats
…bevyengine#6722) # Objective Fixes bevyengine#6713 Binary deserialization is failing for unit structs as well as structs with all ignored/skipped fields. ## Solution Add a check for the number of possible fields in a struct before deserializing. If empty, don't attempt to deserialize any fields (as there will be none). Note: ~~This does not apply to enums as they do not properly handle skipped fields (see bevyengine#6721).~~ Enums still do not properly handle skipped fields, but I decided to include the logic for it anyways to account for `#[reflect(ignore)]`'d fields in the meantime. --- ## Changelog - Fix bug where deserializing unit structs would fail for non-self-describing formats
Bevy version
0.9.0
What you did
According to the changelog, Bevy 0.9.0 should now support the (de)serialization of the
DynamicScene
with postcard and bincode. #6140 was merged and includes tests for both bincode and postcard, which do work for me.However, when I try to (de)serialize to binary in practice, bevy fails. When deserializing
SpotLightBundle
andCameraBundle
, for example, bincode fails withno field at index 0 on struct bevy_render::primitives::Frustum
. For thePointLightBundle
it'sno field at index 0 on struct bevy_render::primitives::CubemapFrusta
. There could be other examples too.What surprised me the most is the behaviour of a seemingly innocent empty entity marker:
It seems to work at first, but if I call
app.register_type::<Marker>()
, it gives an error on deserialization. When transferring data over the network, I register the incoming types on the client side, so it is important for me that it works.(De)serializing into ron works as expected.
What went wrong
what were you expecting?
I expect the (de)serialization to work identically well whether I serialize to ron, or to binary formats. I also expect the component to (de)serialize regardless of whether it was registered manually or automatically.
I would also like the postcard to give more informative errors. As you can see from the error output provided below, they are very generic and unhepful.
Additional information
Here is an example that tests different entities (de)serialization into ron, postcard and bincode: https://pastebin.com/wxGvE9ke
Due to the issue #6573, I am using the unmerged PR #6580 to avoid failing on deserializing
GlobalTransform
.Update: The actual error happens during deserialization, so made some edits to avoid confusion. However, I am not sure whether the actual issue is due to incorrect serialization or deserialization or both.
Output
The text was updated successfully, but these errors were encountered: