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SSAO/SSGI followup tracking issue #8888
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JMS55
added
C-Feature
A new feature, making something new possible
A-Rendering
Drawing game state to the screen
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Jun 18, 2023
3 tasks
The We can get rid of the manual bitmask packing/unpacking implementations in the next wgpu release, as it should have the naga PR included. |
Merged
Open source reference we can use for visibility bitmasks: https://github.com/4lex4nder/ReshadeEffectShaderToggler-BG3/blob/main/Shaders/bg3_xegtao_gi.fx |
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~~Currently blocked on an upstream bug that causes crashes when minimizing/resizing on dx12 gfx-rs/wgpu#3967 wgpu 0.17.1 is out which fixes it # Objective Keep wgpu up to date. ## Solution Update wgpu and naga_oil. Currently this depends on an unreleased (and unmerged) branch of naga_oil, and hasn't been properly tested yet. The wgpu side of this seems to have been an extremely trivial upgrade (all the upgrade work seems to be in naga_oil). This also lets us remove the workarounds for pack/unpack4x8unorm in the SSAO shaders. Lets us close the dx12 part of #8888 related: #9304 --- ## Changelog Update to wgpu 0.17 and naga_oil 0.9
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~~Currently blocked on an upstream bug that causes crashes when minimizing/resizing on dx12 gfx-rs/wgpu#3967 wgpu 0.17.1 is out which fixes it # Objective Keep wgpu up to date. ## Solution Update wgpu and naga_oil. Currently this depends on an unreleased (and unmerged) branch of naga_oil, and hasn't been properly tested yet. The wgpu side of this seems to have been an extremely trivial upgrade (all the upgrade work seems to be in naga_oil). This also lets us remove the workarounds for pack/unpack4x8unorm in the SSAO shaders. Lets us close the dx12 part of bevyengine#8888 related: bevyengine#9304 --- ## Changelog Update to wgpu 0.17 and naga_oil 0.9
ameknite
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~~Currently blocked on an upstream bug that causes crashes when minimizing/resizing on dx12 gfx-rs/wgpu#3967 wgpu 0.17.1 is out which fixes it Keep wgpu up to date. Update wgpu and naga_oil. Currently this depends on an unreleased (and unmerged) branch of naga_oil, and hasn't been properly tested yet. The wgpu side of this seems to have been an extremely trivial upgrade (all the upgrade work seems to be in naga_oil). This also lets us remove the workarounds for pack/unpack4x8unorm in the SSAO shaders. Lets us close the dx12 part of bevyengine#8888 related: bevyengine#9304 --- Update to wgpu 0.17 and naga_oil 0.9
rdrpenguin04
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~~Currently blocked on an upstream bug that causes crashes when minimizing/resizing on dx12 gfx-rs/wgpu#3967 wgpu 0.17.1 is out which fixes it # Objective Keep wgpu up to date. ## Solution Update wgpu and naga_oil. Currently this depends on an unreleased (and unmerged) branch of naga_oil, and hasn't been properly tested yet. The wgpu side of this seems to have been an extremely trivial upgrade (all the upgrade work seems to be in naga_oil). This also lets us remove the workarounds for pack/unpack4x8unorm in the SSAO shaders. Lets us close the dx12 part of bevyengine#8888 related: bevyengine#9304 --- ## Changelog Update to wgpu 0.17 and naga_oil 0.9
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SSAO got merged in #7402, but there's still a lot we can do better.
Performance
Quality
Platform Support
max_storage_buffers_per_shader_stage
andmax_storage_textures_per_shader_stage
gfx-rs/wgpu#3798Recent Algorithm Advancements
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