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A-AnimationMake things move and change over timeMake things move and change over timeA-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
Description
Bevy version
0.11.2
What you did
When I load some glTF files, Bevy fails to initialize MorphWeights properly because there's no weight data in the glTF json. However, MeshMorphWeights is good.
A glTF json example:
What went wrong
Bevy should handle non-existing weights properly if there're morph targets.
Additional information
To be specific, the said glTF files are VRM files. Like this one https://hub.vroid.com/en/characters/2843975675147313744/models/5644550979324015604.
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Labels
A-AnimationMake things move and change over timeMake things move and change over timeA-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!

