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Allow optional extraction of resources from the main world #10109
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alice-i-cecile
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bevyengine:main
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regnarock:fix/optional_resource
Oct 14, 2023
Merged
Allow optional extraction of resources from the main world #10109
alice-i-cecile
merged 1 commit into
bevyengine:main
from
regnarock:fix/optional_resource
Oct 14, 2023
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Drawing game state to the screen
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A targeted quality-of-life change that makes Bevy easier to use
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Alright, I like this. It should increase the flexibility / robustness of resource extraction without adding meaningful overhead or complexity.
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…e#10109) # Objective From my understanding, although resources are not meant to be created and removed at every frame, they are still meant to be created dynamically during the lifetime of the App. But because the extract_resource API does not allow optional resources from the main world, it's impossible to use resources in the render phase that were not created before the render sub-app itself. ## Solution Because the ECS engine already allows for system parameters to be `Option<Res>`, it just had to be added. --- ## Changelog - Changed - `extract_resource` now takes an optional main world resource - Fixed - `ExtractResourcePlugin` doesn't cause panics anymore if the resource is not already inserted
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…e#10109) # Objective From my understanding, although resources are not meant to be created and removed at every frame, they are still meant to be created dynamically during the lifetime of the App. But because the extract_resource API does not allow optional resources from the main world, it's impossible to use resources in the render phase that were not created before the render sub-app itself. ## Solution Because the ECS engine already allows for system parameters to be `Option<Res>`, it just had to be added. --- ## Changelog - Changed - `extract_resource` now takes an optional main world resource - Fixed - `ExtractResourcePlugin` doesn't cause panics anymore if the resource is not already inserted
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Labels
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
From my understanding, although resources are not meant to be created and removed at every frame, they are still meant to be created dynamically during the lifetime of the App.
But because the extract_resource API does not allow optional resources from the main world, it's impossible to use resources in the render phase that were not created before the render sub-app itself.
Solution
Because the ECS engine already allows for system parameters to be
Option<Res>
, it just had to be added.Changelog
Changed
extract_resource
now takes an optional main world resourceFixed
ExtractResourcePlugin
doesn't cause panics anymore if the resource is not already inserted