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Allow optional extraction of resources from the main world #10109

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merged 1 commit into from
Oct 14, 2023

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regnarock
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@regnarock regnarock commented Oct 13, 2023

Objective

From my understanding, although resources are not meant to be created and removed at every frame, they are still meant to be created dynamically during the lifetime of the App.
But because the extract_resource API does not allow optional resources from the main world, it's impossible to use resources in the render phase that were not created before the render sub-app itself.

Solution

Because the ECS engine already allows for system parameters to be Option<Res>, it just had to be added.


Changelog

  • Changed

    • extract_resource now takes an optional main world resource
  • Fixed

    • ExtractResourcePlugin doesn't cause panics anymore if the resource is not already inserted

@regnarock regnarock force-pushed the fix/optional_resource branch 2 times, most recently from c30cb17 to 83dcc86 Compare October 13, 2023 12:43
@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use labels Oct 13, 2023
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Alright, I like this. It should increase the flexibility / robustness of resource extraction without adding meaningful overhead or complexity.

@regnarock regnarock force-pushed the fix/optional_resource branch from 83dcc86 to 3ef2eb3 Compare October 13, 2023 15:29
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Oct 13, 2023
@james7132 james7132 added this pull request to the merge queue Oct 14, 2023
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to failed status checks Oct 14, 2023
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Oct 14, 2023
Merged via the queue into bevyengine:main with commit 4ae6a66 Oct 14, 2023
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ameknite pushed a commit to ameknite/bevy that referenced this pull request Nov 6, 2023
…e#10109)

# Objective

From my understanding, although resources are not meant to be created
and removed at every frame, they are still meant to be created
dynamically during the lifetime of the App.
But because the extract_resource API does not allow optional resources
from the main world, it's impossible to use resources in the render
phase that were not created before the render sub-app itself.

## Solution

Because the ECS engine already allows for system parameters to be
`Option<Res>`, it just had to be added.

---

## Changelog

- Changed
    - `extract_resource` now takes an optional main world resource

- Fixed
- `ExtractResourcePlugin` doesn't cause panics anymore if the resource
is not already inserted
rdrpenguin04 pushed a commit to rdrpenguin04/bevy that referenced this pull request Jan 9, 2024
…e#10109)

# Objective

From my understanding, although resources are not meant to be created
and removed at every frame, they are still meant to be created
dynamically during the lifetime of the App.
But because the extract_resource API does not allow optional resources
from the main world, it's impossible to use resources in the render
phase that were not created before the render sub-app itself.

## Solution

Because the ECS engine already allows for system parameters to be
`Option<Res>`, it just had to be added.

---

## Changelog

- Changed
    - `extract_resource` now takes an optional main world resource

- Fixed
- `ExtractResourcePlugin` doesn't cause panics anymore if the resource
is not already inserted
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A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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4 participants