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Fix fog color being inaccurate #10226

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Oct 23, 2023
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28 changes: 20 additions & 8 deletions crates/bevy_pbr/src/render/fog.rs
Original file line number Diff line number Diff line change
Expand Up @@ -65,24 +65,33 @@ pub fn prepare_fog(
match &fog.falloff {
FogFalloff::Linear { start, end } => GpuFog {
mode: GPU_FOG_MODE_LINEAR,
base_color: fog.color.into(),
directional_light_color: fog.directional_light_color.into(),
base_color: fog.color.as_linear_rgba_f32().into(),
directional_light_color: fog
.directional_light_color
.as_linear_rgba_f32()
.into(),
directional_light_exponent: fog.directional_light_exponent,
be: Vec3::new(*start, *end, 0.0),
..Default::default()
},
FogFalloff::Exponential { density } => GpuFog {
mode: GPU_FOG_MODE_EXPONENTIAL,
base_color: fog.color.into(),
directional_light_color: fog.directional_light_color.into(),
base_color: fog.color.as_linear_rgba_f32().into(),
directional_light_color: fog
.directional_light_color
.as_linear_rgba_f32()
.into(),
directional_light_exponent: fog.directional_light_exponent,
be: Vec3::new(*density, 0.0, 0.0),
..Default::default()
},
FogFalloff::ExponentialSquared { density } => GpuFog {
mode: GPU_FOG_MODE_EXPONENTIAL_SQUARED,
base_color: fog.color.into(),
directional_light_color: fog.directional_light_color.into(),
base_color: fog.color.as_linear_rgba_f32().into(),
directional_light_color: fog
.directional_light_color
.as_linear_rgba_f32()
.into(),
directional_light_exponent: fog.directional_light_exponent,
be: Vec3::new(*density, 0.0, 0.0),
..Default::default()
Expand All @@ -92,8 +101,11 @@ pub fn prepare_fog(
inscattering,
} => GpuFog {
mode: GPU_FOG_MODE_ATMOSPHERIC,
base_color: fog.color.into(),
directional_light_color: fog.directional_light_color.into(),
base_color: fog.color.as_linear_rgba_f32().into(),
directional_light_color: fog
.directional_light_color
.as_linear_rgba_f32()
.into(),
directional_light_exponent: fog.directional_light_exponent,
be: *extinction,
bi: *inscattering,
Expand Down
4 changes: 2 additions & 2 deletions examples/3d/atmospheric_fog.rs
Original file line number Diff line number Diff line change
Expand Up @@ -31,8 +31,8 @@ fn setup_camera_fog(mut commands: Commands) {
..default()
},
FogSettings {
color: Color::rgba(0.1, 0.2, 0.4, 1.0),
directional_light_color: Color::rgba(1.0, 0.95, 0.75, 0.5),
color: Color::rgba(0.35, 0.48, 0.66, 1.0),
directional_light_color: Color::rgba(1.0, 0.95, 0.85, 0.5),
directional_light_exponent: 30.0,
falloff: FogFalloff::from_visibility_colors(
15.0, // distance in world units up to which objects retain visibility (>= 5% contrast)
Expand Down
2 changes: 1 addition & 1 deletion examples/3d/fog.rs
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ fn setup_camera_fog(mut commands: Commands) {
commands.spawn((
Camera3dBundle::default(),
FogSettings {
color: Color::rgba(0.05, 0.05, 0.05, 1.0),
color: Color::rgba(0.25, 0.25, 0.25, 1.0),
falloff: FogFalloff::Linear {
start: 5.0,
end: 20.0,
Expand Down