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Remove references to specific projects from the readme #10836

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14 changes: 4 additions & 10 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -86,14 +86,6 @@ fn main(){

Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should enable the "fast compiles" setup by [following the instructions here](http://bevyengine.org/learn/book/getting-started/setup/).

## Libraries Used

Bevy is only possible because of the hard work put into these foundational technologies:

* [wgpu](https://wgpu.rs/): modern / low-level / cross-platform graphics library based on the [WebGPU](https://gpuweb.github.io/gpuweb/) API.
* [glam-rs](https://github.com/bitshifter/glam-rs): a simple and fast 3D math library for games and graphics
* [winit](https://github.com/rust-windowing/winit): cross-platform window creation and management in Rust

## [Bevy Cargo Features][cargo_features]

This [list][cargo_features] outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case.
Expand All @@ -106,9 +98,11 @@ Plugins are very welcome to extend Bevy's features. [Guidelines][plugin_guidelin

[plugin_guidelines]: docs/plugins_guidelines.md

## Thanks and Alternatives
## Thanks

Bevy is the result of the hard work of many people. A huge thanks to all Bevy contributors, the many open source projects that have come before us, the [Rust gamedev ecosystem](https://arewegameyet.rs/), and the many libraries we build on.

Additionally, we would like to thank the [Amethyst](https://github.com/amethyst/amethyst), [macroquad](https://github.com/not-fl3/macroquad), [coffee](https://github.com/hecrj/coffee), [ggez](https://github.com/ggez/ggez), [Fyrox](https://github.com/FyroxEngine/Fyrox), and [Piston](https://github.com/PistonDevelopers/piston) projects for providing solid examples of game engine development in Rust. If you are looking for a Rust game engine, it is worth considering all of your options. Each engine has different design goals, and some will likely resonate with you more than others.
A huge thanks to Bevy's [generous sponsors](https://bevyengine.org). Bevy will always be free and open source, but it isn't free to make. Please consider [sponsoring our work](https://bevyengine.org/community/donate/) if you like what we're building.

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