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Meshlet prep #11442
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Meshlet prep #11442
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JMS55
added
C-Feature
A new feature, making something new possible
A-Rendering
Drawing game state to the screen
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Jan 20, 2024
atlv24
approved these changes
Jan 20, 2024
ops: Operations { | ||
load: LoadOp::Load, | ||
ops: bevy_render::render_resource::Operations { | ||
load: bevy_render::render_resource::LoadOp::Load, |
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why qualify instead of import?
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Import would be unused on non wasm platforms and give a warning.
Seems good to me. |
alice-i-cecile
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This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Jan 22, 2024
spectria-limina
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to spectria-limina/bevy
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Mar 9, 2024
…ity (bevyengine#12342) # Objective - Fix slightly wrong logic from bevyengine#11442 - Directional lights should not have a near clip plane ## Solution - Push near clip out to infinity, so that the frustum normal is still available if its needed for whatever reason in shader - also opportunistically nabs a typo
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Labels
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective