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Add helpers for translate, rotate, and scale operations - Mesh #11675
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Jondolf
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A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
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Feb 3, 2024
Jondolf
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Seems like a pretty straightforward addition, and follows the same patterns and logic used by transformed_by
/transform_by
. LGTM, thanks!
mockersf
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Feb 3, 2024
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tjamaan
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Feb 6, 2024
…ngine#11675) # Objective - Fixes bevyengine#11594 ## Solution - Add helpers for translate, rotate, and scale operations. --- ## Changelog - Added functions `translated_by`, `translate_by`, `rotated_by`, `rotate_by`, `scaled_by`, and `scale_by`.
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# Objective Make it straightforward to translate and rotate bounding volumes. ## Solution Add `translate_by`/`translated_by`, `rotate_by`/`rotated_by`, `transform_by`/`transformed_by` methods to the `BoundingVolume` trait. This follows the naming used for mesh transformations (see #11454 and #11675). --- ## Changelog - Added `translate_by`/`translated_by`, `rotate_by`/`rotated_by`, `transform_by`/`transformed_by` methods to the `BoundingVolume` trait and implemented them for the bounding volumes - Renamed `Position` associated type to `Translation` --------- Co-authored-by: Mateusz Wachowiak <mateusz_wachowiak@outlook.com>
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Mar 9, 2024
# Objective Make it straightforward to translate and rotate bounding volumes. ## Solution Add `translate_by`/`translated_by`, `rotate_by`/`rotated_by`, `transform_by`/`transformed_by` methods to the `BoundingVolume` trait. This follows the naming used for mesh transformations (see bevyengine#11454 and bevyengine#11675). --- ## Changelog - Added `translate_by`/`translated_by`, `rotate_by`/`rotated_by`, `transform_by`/`transformed_by` methods to the `BoundingVolume` trait and implemented them for the bounding volumes - Renamed `Position` associated type to `Translation` --------- Co-authored-by: Mateusz Wachowiak <mateusz_wachowiak@outlook.com>
mtsr
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Mar 15, 2024
# Objective Make it straightforward to translate and rotate bounding volumes. ## Solution Add `translate_by`/`translated_by`, `rotate_by`/`rotated_by`, `transform_by`/`transformed_by` methods to the `BoundingVolume` trait. This follows the naming used for mesh transformations (see bevyengine#11454 and bevyengine#11675). --- ## Changelog - Added `translate_by`/`translated_by`, `rotate_by`/`rotated_by`, `transform_by`/`transformed_by` methods to the `BoundingVolume` trait and implemented them for the bounding volumes - Renamed `Position` associated type to `Translation` --------- Co-authored-by: Mateusz Wachowiak <mateusz_wachowiak@outlook.com>
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Labels
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Solution
Changelog
translated_by
,translate_by
,rotated_by
,rotate_by
,scaled_by
, andscale_by
.