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Add delta to CursorMoved event #11710
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Kanabenki
added
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
labels
Feb 5, 2024
Kanabenki
reviewed
Feb 5, 2024
Co-authored-by: Kanabenki <lucien.menassol@gmail.com>
Co-authored-by: Kanabenki <lucien.menassol@gmail.com>
Kanabenki
approved these changes
Feb 6, 2024
pablo-lua
approved these changes
Feb 7, 2024
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Simple but great changes, I think we need a simple way to track this kind of thing, and this is indeed a good way.
james7132
approved these changes
Feb 11, 2024
Co-authored-by: James Liu <contact@jamessliu.com>
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Labels
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
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Objective
CursorMoved
event #11695Solution
delta: Option<Vec2>
tobevy_window::CursorMoved
.delta
is anOption
because theCursorMoved
event does get fired when the cursor was outside the window area in the last frame. In that case there is no cursor position from the last frame to compare with the current cursor position.Changelog
delta: Option<Vec2>
tobevy_window::CursorMoved
.Migration Guide
delta
to any manually createdCursorMoved
struct.