bevy_input: fix repeated gamepad events #1221
Merged
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Previously, if the actual value of
LeftStickX
was e.g. 0.034 and fluctuated a littlebit (less than the threshold) it would repeatedly send out events,
because it compared the value to the filtered old one - 0.0 - which is
more then
0.01
(the threshold) away.The is fixed by first doing the deadzone and then comparing to the old
value.
Another possible solution would be to store both the actual old value
and the filtered one, but that would add complexity.