Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I don't want to pretend to be able to explain what's going on here.
This is definitely a hackjob, but it might be the case that it's a hackjob that's well aligned with another recent hack (#1208) around the same code. It's entirely possible that I'm just accidentally fixing this by oversizing the staging buffer or something.
I'm tossing this here so that cart or someone else with experience with this code might determine whether or not it's doing anything useful. I'm happy to just keep my fork patched locally so that I can write game code again for a while if it's no good.
This information is also buried in #1056 but I'll summarize here:
This fixes a panic that occurs in both of these cases:
https://github.com/rparrett/taipo/tree/spritesheet-panic-two (game will play itself until it panics when the crabs start dying)
https://github.com/rparrett/bevy-test/tree/render-panic (just displays a chunk of text one letter at a time)
This seems to be related to font atlases and tweaking font sizes affects time-to-panic. I'm on macOS with a high DPI display. So YMMV.