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Is
shaded
the standard name here? It feels likelit
is a more direct version of!unlit
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Probably not, I just used
shaded
because that was already in the engine. I can rename the symbol though.There was a problem hiding this comment.
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godot uses "shadeless" in its materials (which inspired this), unity uses "unlit", unreal uses "unlit", and gltf uses "unlit".
I generally don't like "negative bools", as that can result in double negatives. But given that we're calling this
StandardMaterial
, we should probably align with the crowd here and rename this to "unlit" (and adjust the forward.frag shader to use# ifndef STANDARDMATERIAL_UNLIT
instead of# ifdef STANDARDMATERIAL_SHADED
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Ok, I've changed the name in 3241fb8.