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[Merged by Bors] - RemoveChildren command #1925
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For posterity, this seems like a nice bit of functionality, and the code quality looks high. However, parent-child designs in Bevy are due for a rewrite in general: see #1278 for some reasons why and #1627 for one of the most promising directions. I'm not sure if this is correct to merge in the meantime as a result. |
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In the interim, I think this should be merged.
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fn remove_children(&mut self, children: &[Entity]) -> &mut Self { | ||
let parent = self.id(); | ||
// SAFE: This doesn't change the parent's location |
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I needed to double check when locations change, saw that location changes when a Component is removed and saw that this code removes and inserts components. Next thought was that: child locations change but parent location does not (assuming no child is at the same time the parent).
Could you explain in this comment? // SAFE: This doesn't change the parent's location, only child locations are changed.
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iirc it needs to be unsafe because of &mut self, and world_mut also references the parent. and since it doesn't change its position within the world, it should be fine? but idr it was a long time ago
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Tests are present, look okay. Reviewed unsafe
usage, sound.
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Just resolved conflicts. Seems useful and the impl is safe. |
bors r+ |
Build failed: |
CI failed due to a nightly random ICE, restarting |
bors r+ |
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