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Rewrite WindowTextureNode to use TextureNode #1998
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mtsr
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Apr 24, 2021
Moxinilian
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A-Rendering
Drawing game state to the screen
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NathanSWard
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Apr 27, 2021
crates/bevy_render/src/render_graph/nodes/window_texture_node.rs
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NathanSWard
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NathanSWard
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Rebased on main. |
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This PR was made before Bevy added the Apache license. Cannot be merged or used for other work
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is this still relevant with the render rewrite? |
Nope! |
Window textures are now handled via extracted View entities. |
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Labels
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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This is a minor rewrite to make
WindowTextureNode
reuseTextureNode
and exposeSamplerDescriptor
andHandle
arguments infn new()
.I'm using this in #1988