Add a setting to ImageLoader that calls Image::reinterpret_stacked_2d_as_array
#21628
+88
−72
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Objective
If you want to use a
TilemapChunk(or more generally use atexture2DArrayin a shader), you have to implement a mechanism that waits for your texture to load, then callsImage::reinterpret_stacked_2d_as_array.Solution
Have the loader do it instead.
Testing
Showcase