Allowing the wgpu renderer to be created externally #2743
Closed
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Objective
This PR makes it so that bevy_render2 will create the WGPU Renderer if and only if there isn't already one created. The motivation in my case is that this would allow me to create the WGPU instance from raw handles (gfx-rs/wgpu#1609)
Solution
To create the WGPU Renderer externally, the user needs to create
bevy_render2::renderer::Renderer
before initializing thebevy_render2
plugin and insert it into the world.bevy_render2
will try to remove the renderer from the world and use it upon initialization.