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attribute_multi_mut
to allow simultaneous mutable access to distinct mesh attributes
#2862
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I'm not super familiar with the rendering side of things: I take it there's a reason we can't just supply a
HashSet
? Generally I prefer type-enforced rather than panic-enforced rules of this sort.At first glance I'm guessing this is impossible because a) performance costs (arrays are GPU-friendly) and b) it looks like you can have synonyms that point to the same data.
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It's not impossible and I did consider a HashSet. However I think the const array approach provides a nicer interface as you can immediately destructure the array into the same amount of attribute you provided. I think this is much more readable than getting a HashSet and then having to get keys out of this.
Besides, I think most use cases of this function will be just a static array where the distinctness of the attributes is obvious, and a HashSet would just be a tedious intermediary. I think users would often just assume the keys exist and panic themselves anyway.
The better performance is just gravy on top :)