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[Merged by Bors] - add some more pipelined-rendering shader examples #3041
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Currently doesn't work because the msaa sample count doesn't match. |
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I rebased on top of #3111, msaa works now |
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I am very confused by the |
@jakobhellermann I agree with the observation made on Discord about the CI; can you try it without the wikipedia link? |
Yes, that was it. The missing example check is now green. |
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rebased on main |
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bors r+ |
based on #3031 Adds some examples showing of how to use the new pipelined rendering for custom shaders. - a minimal shader example which doesn't use render assets - the same but using glsl - an example showing how to render instanced data - a shader which uses the seconds since startup to animate some textures Instancing shader: ![grafik](https://user-images.githubusercontent.com/22177966/139299294-e176b62a-53d1-4287-9a66-02fb55affc02.png) Animated shader: ![animate_shader](https://user-images.githubusercontent.com/22177966/139299718-2940c0f3-8480-4ee0-98d7-b6ba40dc1472.gif) (the gif makes it look a bit ugly) Co-authored-by: Carter Anderson <mcanders1@gmail.com>
based on #3031
Adds some examples showing of how to use the new pipelined rendering for custom shaders.
Instancing shader:
Animated shader:
(the gif makes it look a bit ugly)