iOS: use shaderc-rs for glsl to spirv compilation #324
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One of the steps to getting iOS working #87
I tested a few examples on mac
sprite
,sprite_sheet
, and3d_scene
. On iOS I tested3d_scene
and a cut down version ofspawner
.The motivating change for this was spawning glslValidator (or other processes) isn't going to work on iOS. Plus the
bevy-glsl-to-spirv
code said TODO use shaderc-rs.