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[Merged by Bors] - Generate vertex tangents using mikktspace #3872
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@@ -62,6 +62,8 @@ pub enum GltfError { | |
AssetIoError(#[from] AssetIoError), | ||
#[error("Missing sampler for animation {0}")] | ||
MissingAnimationSampler(usize), | ||
#[error("failed to generate tangents: {0}")] | ||
GenerateTangentsError(#[from] bevy_render::mesh::GenerateTangentsError), | ||
} | ||
|
||
/// Loads glTF files with all of their data as their corresponding bevy representations. | ||
|
@@ -250,13 +252,6 @@ async fn load_gltf<'a, 'b>( | |
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, vertex_attribute); | ||
} | ||
|
||
if let Some(vertex_attribute) = reader | ||
.read_tangents() | ||
.map(|v| VertexAttributeValues::Float32x4(v.collect())) | ||
{ | ||
mesh.insert_attribute(Mesh::ATTRIBUTE_TANGENT, vertex_attribute); | ||
} | ||
|
||
if let Some(vertex_attribute) = reader | ||
.read_tex_coords(0) | ||
.map(|v| VertexAttributeValues::Float32x2(v.into_f32().collect())) | ||
|
@@ -309,6 +304,25 @@ async fn load_gltf<'a, 'b>( | |
} | ||
} | ||
|
||
if let Some(vertex_attribute) = reader | ||
.read_tangents() | ||
.map(|v| VertexAttributeValues::Float32x4(v.collect())) | ||
{ | ||
mesh.insert_attribute(Mesh::ATTRIBUTE_TANGENT, vertex_attribute); | ||
} else if mesh.attribute(Mesh::ATTRIBUTE_NORMAL).is_some() | ||
&& primitive.material().normal_texture().is_some() | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I don't know how meshes work here, but why do we need to know that the material has a There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The shader code needs the normal vertex attribute, a normal map texture, and tangent vertex attribute in order to apply normal mapping. The normal map texture is in tangent space, the combination of the vertex normal and vertex tangent can then be used to transform the tangent space normal to a world space normal. So, if we don't have both a normal map texture and normal attribute, there is no need to generate tangents. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I recognise all of those words. I'll defer to your judgement here :) |
||
{ | ||
bevy_log::debug!( | ||
"Missing vertex tangents, computing them using the mikktspace algorithm" | ||
); | ||
if let Err(err) = mesh.generate_tangents() { | ||
bevy_log::warn!( | ||
"Failed to generate vertex tangents using the mikktspace algorithm: {:?}", | ||
err | ||
); | ||
} | ||
} | ||
|
||
let mesh = load_context.set_labeled_asset(&primitive_label, LoadedAsset::new(mesh)); | ||
primitives.push(super::GltfPrimitive { | ||
mesh, | ||
|
@@ -318,6 +332,7 @@ async fn load_gltf<'a, 'b>( | |
.and_then(|i| materials.get(i).cloned()), | ||
}); | ||
} | ||
|
||
let handle = load_context.set_labeled_asset( | ||
&mesh_label(&mesh), | ||
LoadedAsset::new(super::GltfMesh { primitives }), | ||
|
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@@ -0,0 +1,17 @@ | ||
[package] | ||
name = "bevy_mikktspace" | ||
version = "0.8.0-dev" | ||
edition = "2021" | ||
authors = ["Benjamin Wasty <benny.wasty@gmail.com>", "David Harvey-Macaulay <alteous@outlook.com>", "Layl Bongers <LaylConway@users.noreply.github.com>"] | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. We could consider removing the authors field here. I don't want to make that call one way or another. One reason we may want to do so is that it's no longer recommended practise to have it. OTOH I don't think it hurts anything to leave it here. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. If we ever meaningfully diverge from the current impl, I'm more comfortable considering removing this. Until then, I'd prefer to leave it in as a form of credit. |
||
description = "Mikkelsen tangent space algorithm" | ||
documentation = "https://docs.rs/bevy" | ||
homepage = "https://bevyengine.org" | ||
repository = "https://github.com/bevyengine/bevy" | ||
license = "Zlib AND (MIT OR Apache-2.0)" | ||
keywords = ["bevy", "3D", "graphics", "algorithm", "tangent"] | ||
|
||
[dependencies] | ||
glam = "0.20.0" | ||
|
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[[example]] | ||
name = "generate" | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ideally we should have this tested end-to-end somewhere higher up the tree - or at least a visual example. I can't say that we should be blocked on that, and I don't understand what tangents are enough to say what form that should take. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. That's a fair point. There are Khronos glTF example models for testing that could be used and they are freely-licensed. I don't like adding binary blobs into the repo though. @cart what do you think about this? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. There are already regression tests elsewhere in the project that will be run via |
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@@ -0,0 +1,176 @@ | ||
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Copyright (c) 2017 The mikktspace Library Developers | ||
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION | ||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR | ||
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||
DEALINGS IN THE SOFTWARE. | ||
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# bevy_mikktspace | ||
|
||
This is a fork of [https://github.com/gltf-rs/mikktspace](https://github.com/gltf-rs/mikktspace), which in turn is a port of the Mikkelsen Tangent Space Algorithm reference implementation to Rust. It has been forked for use in the bevy game engine to be able to update maths crate dependencies in lock-step with bevy releases. It is vendored in the bevy repository itself as [crates/bevy_mikktspace](https://github.com/bevyengine/bevy/tree/main/crates/bevy_mikktspace). | ||
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Port of the [Mikkelsen Tangent Space Algorithm](https://en.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps) reference implementation. | ||
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Requires at least Rust 1.52.1. | ||
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## Examples | ||
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### generate | ||
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Demonstrates generating tangents for a cube with 4 triangular faces per side. | ||
|
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```sh | ||
cargo run --example generate | ||
``` | ||
|
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## License agreement | ||
|
||
Licensed under either of | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. We should probably mention that there are sections licensed under the original zlib license of upstream There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Added. See if you think the approach is ok. It's a little tricky to cover this AND either of these in a clear way. |
||
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* Apache License, Version 2.0 | ||
([LICENSE-APACHE](LICENSE-APACHE) or [http://www.apache.org/licenses/LICENSE-2.0](http://www.apache.org/licenses/LICENSE-2.0)) | ||
* MIT license | ||
([LICENSE-MIT](LICENSE-MIT) or [http://opensource.org/licenses/MIT](http://opensource.org/licenses/MIT)) | ||
|
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at your option. AND parts of the code are licensed under: | ||
|
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* Zlib license | ||
[https://opensource.org/licenses/Zlib](https://opensource.org/licenses/Zlib) | ||
|
||
Unless you explicitly state otherwise, any contribution intentionally submitted | ||
for inclusion in the work by you, as defined in the Apache-2.0 license, shall be | ||
dual licensed as above, without any additional terms or conditions. |
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For future reviewers, this reordering is done to make sure that all the data has been added to the mesh before
bevy_mikktspace
is run.