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[Merged by Bors] - Make accessors for mesh vertices and indices public. #3906
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alice-i-cecile
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A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
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Feb 10, 2022
superdump
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# Objective Make it easy to get position and index data from Meshes. ## Solution It was previously possible to get the mesh data by manually matching on `Mesh::VertexAttributeValues` and `Mesh::Indices`as in the bodies of these two methods (`VertexAttributeValues::as_float3(&self)` and `Indices::iter(&self)`), but that's needless duplication that making these methods `pub` fixes.
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Make accessors for mesh vertices and indices public.
[Merged by Bors] - Make accessors for mesh vertices and indices public.
May 9, 2022
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May 10, 2022
# Objective Make it easy to get position and index data from Meshes. ## Solution It was previously possible to get the mesh data by manually matching on `Mesh::VertexAttributeValues` and `Mesh::Indices`as in the bodies of these two methods (`VertexAttributeValues::as_float3(&self)` and `Indices::iter(&self)`), but that's needless duplication that making these methods `pub` fixes.
exjam
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May 22, 2022
# Objective Make it easy to get position and index data from Meshes. ## Solution It was previously possible to get the mesh data by manually matching on `Mesh::VertexAttributeValues` and `Mesh::Indices`as in the bodies of these two methods (`VertexAttributeValues::as_float3(&self)` and `Indices::iter(&self)`), but that's needless duplication that making these methods `pub` fixes.
ItsDoot
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Feb 1, 2023
# Objective Make it easy to get position and index data from Meshes. ## Solution It was previously possible to get the mesh data by manually matching on `Mesh::VertexAttributeValues` and `Mesh::Indices`as in the bodies of these two methods (`VertexAttributeValues::as_float3(&self)` and `Indices::iter(&self)`), but that's needless duplication that making these methods `pub` fixes.
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Labels
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Make it easy to get position and index data from Meshes.
Solution
It was previously possible to get the mesh data by manually matching on
Mesh::VertexAttributeValues
andMesh::Indices
as in the bodies of these two methods (VertexAttributeValues::as_float3(&self)
andIndices::iter(&self)
), but that's needless duplication that making these methodspub
fixes.