Allowing glTFs to be loaded that don't have uvs and normals #406
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Issue
Bevy will panic when rendering a glTF mesh that doesn't have UVs and normals
Fix
UVs and normal attributes will now be filled up with zeros.
Generally I think it is a better approach to fill up missing attributes with zeros. That will make it easier to deal with different meshs from render side.
Risks
It is now mandatory for the mesh to contain a position attribute. I really can't think of a case were a mesh wouldn't contain that, but may someone else has. 🤔