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[Merged by Bors] - Move Size
to bevy_ui
#4285
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ghost
added
A-UI
Graphical user interfaces, styles, layouts, and widgets
A-Math
Fundamental domain-agnostic mathematical operations
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
and removed
S-Needs-Triage
This issue needs to be labelled
labels
Mar 21, 2022
ghost
mentioned this pull request
Mar 21, 2022
mockersf
approved these changes
Mar 21, 2022
alice-i-cecile
approved these changes
Mar 21, 2022
alice-i-cecile
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the
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
label
Mar 21, 2022
LGTM once CI is passing. |
@alice-i-cecile |
Sounds good. This in @mockersf's domain to merge, so I'll let him press the metaphorical button. |
This now also my domain to merge, so I get to press the button ;) |
bors r+ |
bors bot
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Apr 25, 2022
# Objective - Related #4276. - Part of the splitting process of #3503. ## Solution - Move `Size` to `bevy_ui`. ## Reasons - `Size` is only needed in `bevy_ui` (because it needs to use `Val` instead of `f32`), but it's also used as a worse `Vec2` replacement in other areas. - `Vec2` is more powerful than `Size` so it should be used whenever possible. - Discussion in #3503. ## Changelog ### Changed - The `Size` type got moved from `bevy_math` to `bevy_ui`. ## Migration Guide - The `Size` type got moved from `bevy::math` to `bevy::ui`. To migrate you just have to import `bevy::ui::Size` instead of `bevy::math::Math` or use the `bevy::prelude` instead. Co-authored-by: KDecay <KDecayMusic@protonmail.com>
bors
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changed the title
Move
[Merged by Bors] - Move Apr 25, 2022
Size
to bevy_ui
Size
to bevy_ui
bors bot
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Apr 25, 2022
# Objective - Closes #335. - Related #4285. - Part of the splitting process of #3503. ## Solution - Move `Rect` to `bevy_ui` and rename it to `UiRect`. ## Reasons - `Rect` is only used in `bevy_ui` and therefore calling it `UiRect` makes the intent clearer. - We have two types that are called `Rect` currently and it's missleading (see `bevy_sprite::Rect` and #335). - Discussion in #3503. ## Changelog ### Changed - The `Rect` type got moved from `bevy_math` to `bevy_ui` and renamed to `UiRect`. ## Migration Guide - The `Rect` type got renamed to `UiRect`. To migrate you just have to change every occurrence of `Rect` to `UiRect`. Co-authored-by: KDecay <KDecayMusic@protonmail.com>
exjam
pushed a commit
to exjam/bevy
that referenced
this pull request
May 22, 2022
# Objective - Related bevyengine#4276. - Part of the splitting process of bevyengine#3503. ## Solution - Move `Size` to `bevy_ui`. ## Reasons - `Size` is only needed in `bevy_ui` (because it needs to use `Val` instead of `f32`), but it's also used as a worse `Vec2` replacement in other areas. - `Vec2` is more powerful than `Size` so it should be used whenever possible. - Discussion in bevyengine#3503. ## Changelog ### Changed - The `Size` type got moved from `bevy_math` to `bevy_ui`. ## Migration Guide - The `Size` type got moved from `bevy::math` to `bevy::ui`. To migrate you just have to import `bevy::ui::Size` instead of `bevy::math::Math` or use the `bevy::prelude` instead. Co-authored-by: KDecay <KDecayMusic@protonmail.com>
exjam
pushed a commit
to exjam/bevy
that referenced
this pull request
May 22, 2022
# Objective - Closes bevyengine#335. - Related bevyengine#4285. - Part of the splitting process of bevyengine#3503. ## Solution - Move `Rect` to `bevy_ui` and rename it to `UiRect`. ## Reasons - `Rect` is only used in `bevy_ui` and therefore calling it `UiRect` makes the intent clearer. - We have two types that are called `Rect` currently and it's missleading (see `bevy_sprite::Rect` and bevyengine#335). - Discussion in bevyengine#3503. ## Changelog ### Changed - The `Rect` type got moved from `bevy_math` to `bevy_ui` and renamed to `UiRect`. ## Migration Guide - The `Rect` type got renamed to `UiRect`. To migrate you just have to change every occurrence of `Rect` to `UiRect`. Co-authored-by: KDecay <KDecayMusic@protonmail.com>
ghost
mentioned this pull request
Jul 16, 2022
ghost
deleted the
bevy_ui_move_size
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August 7, 2022 08:27
inodentry
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to IyesGames/bevy
that referenced
this pull request
Aug 8, 2022
# Objective - Fixes bevyengine#5338 - Allow the usage of `use bevy::ui::Size` (see migration guide in bevyengine#4285) ## Solution - Remove the `use crate::Size` import so that the `pub use geometry::*` import also publicly uses the `Size` struct.
james7132
pushed a commit
to james7132/bevy
that referenced
this pull request
Oct 28, 2022
# Objective - Fixes bevyengine#5338 - Allow the usage of `use bevy::ui::Size` (see migration guide in bevyengine#4285) ## Solution - Remove the `use crate::Size` import so that the `pub use geometry::*` import also publicly uses the `Size` struct.
ItsDoot
pushed a commit
to ItsDoot/bevy
that referenced
this pull request
Feb 1, 2023
# Objective - Fixes bevyengine#5338 - Allow the usage of `use bevy::ui::Size` (see migration guide in bevyengine#4285) ## Solution - Remove the `use crate::Size` import so that the `pub use geometry::*` import also publicly uses the `Size` struct.
ItsDoot
pushed a commit
to ItsDoot/bevy
that referenced
this pull request
Feb 1, 2023
# Objective - Related bevyengine#4276. - Part of the splitting process of bevyengine#3503. ## Solution - Move `Size` to `bevy_ui`. ## Reasons - `Size` is only needed in `bevy_ui` (because it needs to use `Val` instead of `f32`), but it's also used as a worse `Vec2` replacement in other areas. - `Vec2` is more powerful than `Size` so it should be used whenever possible. - Discussion in bevyengine#3503. ## Changelog ### Changed - The `Size` type got moved from `bevy_math` to `bevy_ui`. ## Migration Guide - The `Size` type got moved from `bevy::math` to `bevy::ui`. To migrate you just have to import `bevy::ui::Size` instead of `bevy::math::Math` or use the `bevy::prelude` instead. Co-authored-by: KDecay <KDecayMusic@protonmail.com>
ItsDoot
pushed a commit
to ItsDoot/bevy
that referenced
this pull request
Feb 1, 2023
# Objective - Closes bevyengine#335. - Related bevyengine#4285. - Part of the splitting process of bevyengine#3503. ## Solution - Move `Rect` to `bevy_ui` and rename it to `UiRect`. ## Reasons - `Rect` is only used in `bevy_ui` and therefore calling it `UiRect` makes the intent clearer. - We have two types that are called `Rect` currently and it's missleading (see `bevy_sprite::Rect` and bevyengine#335). - Discussion in bevyengine#3503. ## Changelog ### Changed - The `Rect` type got moved from `bevy_math` to `bevy_ui` and renamed to `UiRect`. ## Migration Guide - The `Rect` type got renamed to `UiRect`. To migrate you just have to change every occurrence of `Rect` to `UiRect`. Co-authored-by: KDecay <KDecayMusic@protonmail.com>
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Labels
A-Math
Fundamental domain-agnostic mathematical operations
A-UI
Graphical user interfaces, styles, layouts, and widgets
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Rect
tobevy_ui
and rename it toUiRect
#4276.Solution
Size
tobevy_ui
.Reasons
Size
is only needed inbevy_ui
(because it needs to useVal
instead off32
), but it's also used as a worseVec2
replacement in other areas.Vec2
is more powerful thanSize
so it should be used whenever possible.Changelog
Changed
Size
type got moved frombevy_math
tobevy_ui
.Migration Guide
Size
type got moved frombevy::math
tobevy::ui
. To migrate you just have to importbevy::ui::Size
instead ofbevy::math::Math
or use thebevy::prelude
instead.