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[Merged by Bors] - scene viewer improvements: animation reset #4420
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[Merged by Bors] - scene viewer improvements: animation reset #4420
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Apr 4, 2022
Tested this out, I like the changes! The movement speed here is slower than before on the flight helmet model, but I'm a fan of that change. |
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mockersf
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scene viewer improvements: animation reset and movement speed
scene viewer improvements: animation reset
Apr 5, 2022
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Apr 6, 2022
bors r+ |
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# Objective - Changing animation mid animation can leave the model not in its original position - ~~The movement speed is fixed, no matter the size of the model~~ ## Solution - when changing animation, set it to its initial state and wait for one frame before changing the animation - ~~when settings the camera controller, use the camera transform to know how far it is from the origin and use the distance for the speed~~
Timed out. |
bors r+ |
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# Objective - Changing animation mid animation can leave the model not in its original position - ~~The movement speed is fixed, no matter the size of the model~~ ## Solution - when changing animation, set it to its initial state and wait for one frame before changing the animation - ~~when settings the camera controller, use the camera transform to know how far it is from the origin and use the distance for the speed~~
This PR was included in a batch that timed out, it will be automatically retried |
bors bot
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Apr 6, 2022
# Objective - Changing animation mid animation can leave the model not in its original position - ~~The movement speed is fixed, no matter the size of the model~~ ## Solution - when changing animation, set it to its initial state and wait for one frame before changing the animation - ~~when settings the camera controller, use the camera transform to know how far it is from the origin and use the distance for the speed~~
This PR was included in a batch that timed out, it will be automatically retried |
bors bot
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this pull request
Apr 7, 2022
# Objective - Changing animation mid animation can leave the model not in its original position - ~~The movement speed is fixed, no matter the size of the model~~ ## Solution - when changing animation, set it to its initial state and wait for one frame before changing the animation - ~~when settings the camera controller, use the camera transform to know how far it is from the origin and use the distance for the speed~~
Timed out. |
bors r+ |
bors bot
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Apr 7, 2022
# Objective - Changing animation mid animation can leave the model not in its original position - ~~The movement speed is fixed, no matter the size of the model~~ ## Solution - when changing animation, set it to its initial state and wait for one frame before changing the animation - ~~when settings the camera controller, use the camera transform to know how far it is from the origin and use the distance for the speed~~
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scene viewer improvements: animation reset
[Merged by Bors] - scene viewer improvements: animation reset
Apr 7, 2022
aevyrie
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Jun 7, 2022
# Objective - Changing animation mid animation can leave the model not in its original position - ~~The movement speed is fixed, no matter the size of the model~~ ## Solution - when changing animation, set it to its initial state and wait for one frame before changing the animation - ~~when settings the camera controller, use the camera transform to know how far it is from the origin and use the distance for the speed~~
ItsDoot
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Feb 1, 2023
# Objective - Changing animation mid animation can leave the model not in its original position - ~~The movement speed is fixed, no matter the size of the model~~ ## Solution - when changing animation, set it to its initial state and wait for one frame before changing the animation - ~~when settings the camera controller, use the camera transform to know how far it is from the origin and use the distance for the speed~~
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Labels
A-Animation
Make things move and change over time
C-Examples
An addition or correction to our examples
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Objective
The movement speed is fixed, no matter the size of the modelSolution
when settings the camera controller, use the camera transform to know how far it is from the origin and use the distance for the speed