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[Merged by Bors] - Allow unbatched render phases to use unstable sorts #5049

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2 changes: 1 addition & 1 deletion crates/bevy_core_pipeline/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -28,4 +28,4 @@ bevy_transform = { path = "../bevy_transform", version = "0.8.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.8.0-dev" }

serde = { version = "1", features = ["derive"] }

radsort = "0.1"
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5 changes: 5 additions & 0 deletions crates/bevy_core_pipeline/src/core_2d/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -90,6 +90,11 @@ impl PhaseItem for Transparent2d {
fn draw_function(&self) -> DrawFunctionId {
self.draw_function
}

#[inline]
fn sort(items: &mut [Self]) {
items.sort_by_key(|item| item.sort_key());
}
}

impl EntityPhaseItem for Transparent2d {
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15 changes: 15 additions & 0 deletions crates/bevy_core_pipeline/src/core_3d/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -98,6 +98,11 @@ impl PhaseItem for Opaque3d {
fn draw_function(&self) -> DrawFunctionId {
self.draw_function
}

#[inline]
fn sort(items: &mut [Self]) {
radsort::sort_by_key(items, |item| item.distance);
}
}

impl EntityPhaseItem for Opaque3d {
Expand Down Expand Up @@ -133,6 +138,11 @@ impl PhaseItem for AlphaMask3d {
fn draw_function(&self) -> DrawFunctionId {
self.draw_function
}

#[inline]
fn sort(items: &mut [Self]) {
radsort::sort_by_key(items, |item| item.distance);
}
}

impl EntityPhaseItem for AlphaMask3d {
Expand Down Expand Up @@ -168,6 +178,11 @@ impl PhaseItem for Transparent3d {
fn draw_function(&self) -> DrawFunctionId {
self.draw_function
}

#[inline]
fn sort(items: &mut [Self]) {
radsort::sort_by_key(items, |item| item.distance);
}
}

impl EntityPhaseItem for Transparent3d {
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1 change: 1 addition & 0 deletions crates/bevy_pbr/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -28,3 +28,4 @@ bevy_window = { path = "../bevy_window", version = "0.8.0-dev" }
bitflags = "1.2"
# direct dependency required for derive macro
bytemuck = { version = "1", features = ["derive"] }
radsort = "0.1"
5 changes: 5 additions & 0 deletions crates/bevy_pbr/src/render/light.rs
Original file line number Diff line number Diff line change
Expand Up @@ -1421,6 +1421,11 @@ impl PhaseItem for Shadow {
fn draw_function(&self) -> DrawFunctionId {
self.draw_function
}

#[inline]
fn sort(items: &mut [Self]) {
radsort::sort_by_key(items, |item| item.distance);
}
}

impl EntityPhaseItem for Shadow {
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22 changes: 21 additions & 1 deletion crates/bevy_render/src/render_phase/draw.rs
Original file line number Diff line number Diff line change
Expand Up @@ -35,13 +35,30 @@ pub trait Draw<P: PhaseItem>: Send + Sync + 'static {
/// Afterwards it will be sorted and rendered automatically in the
/// [`RenderStage::PhaseSort`](crate::RenderStage::PhaseSort) stage and
/// [`RenderStage::Render`](crate::RenderStage::Render) stage, respectively.
pub trait PhaseItem: Send + Sync + 'static {
pub trait PhaseItem: Sized + Send + Sync + 'static {
/// The type used for ordering the items. The smallest values are drawn first.
type SortKey: Ord;
/// Determines the order in which the items are drawn during the corresponding [`RenderPhase`](super::RenderPhase).
fn sort_key(&self) -> Self::SortKey;
/// Specifies the [`Draw`] function used to render the item.
fn draw_function(&self) -> DrawFunctionId;

/// Sorts a slice of phase items into render order. Generally if the same type
/// implements [`BatchedPhaseItem`], this should use a stable sort like [`slice::sort_by_key`].
/// In almost all other cases, this should not be altered from the default,
/// which uses a unstable sort, as this provides the best balance of CPU and GPU
/// performance.
///
/// Implementers can optionally not sort the list at all. This is generally advisable if and
/// only if the renderer supports a depth prepass, which is by default not supported by
/// the rest of Bevy's first party rendering crates. Even then, this may have a negative
/// impact on GPU-side performance due to overdraw.
///
/// It's advised to always profile for performance changes when changing this implementation.
#[inline]
fn sort(items: &mut [Self]) {
items.sort_unstable_by_key(|item| item.sort_key());
}
}

// TODO: make this generic?
Expand Down Expand Up @@ -170,6 +187,9 @@ pub trait CachedRenderPipelinePhaseItem: PhaseItem {
///
/// Batching is an optimization that regroups multiple items in the same vertex buffer
/// to render them in a single draw call.
///
/// If this is implemented on a type, the implementation of [`PhaseItem::sort`] should
/// be changed to implement a stable sort, or incorrect/suboptimal batching may result.
pub trait BatchedPhaseItem: EntityPhaseItem {
/// Range in the vertex buffer of this item
fn batch_range(&self) -> &Option<Range<u32>>;
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2 changes: 1 addition & 1 deletion crates/bevy_render/src/render_phase/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ impl<I: PhaseItem> RenderPhase<I> {

/// Sorts all of its [`PhaseItems`](PhaseItem).
pub fn sort(&mut self) {
self.items.sort_by_key(|d| d.sort_key());
I::sort(&mut self.items);
}
}

Expand Down