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[Merged by Bors] - Add UI scaling #5814
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Co-authored-by: Daniel McNab <36049421+DJMcNab@users.noreply.github.com>
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This is promising, will be very useful for high resolution screens
crates/bevy_ui/src/lib.rs
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/// This is purely about the logical scale, and can | ||
/// be considered like a zoom | ||
/// | ||
/// This only affects pixel sizes, so a percent size will stay at that |
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Phrasing:
/// This only affects pixel sizes, so a percent size will stay at that | |
/// This only affects pixel sizes, so a percent size will stay the same |
examples/ui/scaling.rs
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@@ -0,0 +1,144 @@ | |||
//! This example illustrates the UIScale resource from bevy_ui |
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I think it's UiScale
, it would also be nice if this would link to the element (or does this not work in examples?)
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Not really sure. I'll make the change regardless
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LGTM but I wonder what are the use cases for this, since it only affects values with Val::Px
it may be confusing for users to deal with
Co-authored-by: Afonso Lage <lage.afonso@gmail.com>
Here's an article on it: https://uxdesign.cc/how-to-handle-ui-scaling-in-games-3bdfe70bc7ff |
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Thanks for clarifying the use case. LGTM
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I agree that this is a valuable feature. Long term we might want to remove the global config in favor of ui-root-specific config, but thats a conversation for another day / not worth blocking on here.
bors r+ |
# Objective - Allow users to change the scaling of the UI - Adopted from #2808 ## Solution - This is an accessibility feature for fixed-size UI elements, allowing the developer to expose a range of UI scales for the player to set a scale that works for their needs. > - The user can modify the UiScale struct to change the scaling at runtime. This multiplies the Px values by the scale given, while not touching any others. > - The example showcases how this even allows for fluid transitions > Here's how the example looks like: https://user-images.githubusercontent.com/1631166/132979069-044161a9-8e85-45ab-9e93-fcf8e3852c2b.mp4 --- ## Changelog - Added a `UiScale` which can be used to scale all of UI Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
Pull request successfully merged into main. Build succeeded: |
# Objective - Allow users to change the scaling of the UI - Adopted from bevyengine#2808 ## Solution - This is an accessibility feature for fixed-size UI elements, allowing the developer to expose a range of UI scales for the player to set a scale that works for their needs. > - The user can modify the UiScale struct to change the scaling at runtime. This multiplies the Px values by the scale given, while not touching any others. > - The example showcases how this even allows for fluid transitions > Here's how the example looks like: https://user-images.githubusercontent.com/1631166/132979069-044161a9-8e85-45ab-9e93-fcf8e3852c2b.mp4 --- ## Changelog - Added a `UiScale` which can be used to scale all of UI Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
# Objective - Allow users to change the scaling of the UI - Adopted from bevyengine#2808 ## Solution - This is an accessibility feature for fixed-size UI elements, allowing the developer to expose a range of UI scales for the player to set a scale that works for their needs. > - The user can modify the UiScale struct to change the scaling at runtime. This multiplies the Px values by the scale given, while not touching any others. > - The example showcases how this even allows for fluid transitions > Here's how the example looks like: https://user-images.githubusercontent.com/1631166/132979069-044161a9-8e85-45ab-9e93-fcf8e3852c2b.mp4 --- ## Changelog - Added a `UiScale` which can be used to scale all of UI Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
Objective
Solution
bevy_scaling_example.mp4
Changelog
UiScale
which can be used to scale all of UI