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[Merged by Bors] - Fixes incorrect glyph positioning for text2d #6273
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Oct 16, 2022
I've verified that this fixes the issue: run the |
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Change LGTM. Not the prettiest fix, but it's fine.
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
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# Objective Fixes #6272 ## Solution Revert to old way of positioning text for Text2D rendered text. Co-authored-by: Michel van der Hulst <hulstmichel@gmail.com>
Pull request successfully merged into main. Build succeeded: |
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Fixes incorrect glyph positioning for text2d
[Merged by Bors] - Fixes incorrect glyph positioning for text2d
Oct 18, 2022
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# Objective Fixes bevyengine#6272 ## Solution Revert to old way of positioning text for Text2D rendered text. Co-authored-by: Michel van der Hulst <hulstmichel@gmail.com>
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# Objective Fixes bevyengine#6272 ## Solution Revert to old way of positioning text for Text2D rendered text. Co-authored-by: Michel van der Hulst <hulstmichel@gmail.com>
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# Objective Fixes bevyengine#6272 ## Solution Revert to old way of positioning text for Text2D rendered text. Co-authored-by: Michel van der Hulst <hulstmichel@gmail.com>
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# Objective Fixes bevyengine#6272 ## Solution Revert to old way of positioning text for Text2D rendered text. Co-authored-by: Michel van der Hulst <hulstmichel@gmail.com>
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Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
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Objective
Fixes #6272
Solution
Revert to old way of positioning text for Text2D rendered text.