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[Merged by Bors] - set AVAILABLE_STORAGE_BUFFER_BINDINGS to the actual number of buffers available #6787
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mockersf
added
A-Rendering
Drawing game state to the screen
O-Web
Specific to web (WASM) builds
C-Bug
An unexpected or incorrect behavior
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Nov 28, 2022
IceSentry
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Nov 28, 2022
tim-blackbird
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Nov 28, 2022
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Nov 28, 2022
bors r+ |
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Nov 28, 2022
… available (#6787) # Objective - Since #5900 3d examples fail in wasm ``` ERROR crates/bevy_render/src/render_resource/pipeline_cache.rs:660 failed to process shader: Unknown shader def: 'AVAILABLE_STORAGE_BUFFER_BINDINGS' ``` ## Solution - Fix it by always adding the shaderdef `AVAILABLE_STORAGE_BUFFER_BINDINGS` with the actual value, instead of 3 when 3 or more were available
this is not needed for the 0.9.1, #5900 won't go in the patch |
Pull request successfully merged into main. Build succeeded:
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set AVAILABLE_STORAGE_BUFFER_BINDINGS to the actual number of buffers available
[Merged by Bors] - set AVAILABLE_STORAGE_BUFFER_BINDINGS to the actual number of buffers available
Nov 28, 2022
taiyoungjang
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Dec 15, 2022
… available (bevyengine#6787) # Objective - Since bevyengine#5900 3d examples fail in wasm ``` ERROR crates/bevy_render/src/render_resource/pipeline_cache.rs:660 failed to process shader: Unknown shader def: 'AVAILABLE_STORAGE_BUFFER_BINDINGS' ``` ## Solution - Fix it by always adding the shaderdef `AVAILABLE_STORAGE_BUFFER_BINDINGS` with the actual value, instead of 3 when 3 or more were available
alradish
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Jan 22, 2023
… available (bevyengine#6787) # Objective - Since bevyengine#5900 3d examples fail in wasm ``` ERROR crates/bevy_render/src/render_resource/pipeline_cache.rs:660 failed to process shader: Unknown shader def: 'AVAILABLE_STORAGE_BUFFER_BINDINGS' ``` ## Solution - Fix it by always adding the shaderdef `AVAILABLE_STORAGE_BUFFER_BINDINGS` with the actual value, instead of 3 when 3 or more were available
ItsDoot
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Feb 1, 2023
… available (bevyengine#6787) # Objective - Since bevyengine#5900 3d examples fail in wasm ``` ERROR crates/bevy_render/src/render_resource/pipeline_cache.rs:660 failed to process shader: Unknown shader def: 'AVAILABLE_STORAGE_BUFFER_BINDINGS' ``` ## Solution - Fix it by always adding the shaderdef `AVAILABLE_STORAGE_BUFFER_BINDINGS` with the actual value, instead of 3 when 3 or more were available
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Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Solution
AVAILABLE_STORAGE_BUFFER_BINDINGS
with the actual value, instead of 3 when 3 or more were available