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[Merged by Bors] - Move 'startup' Resource WgpuSettings
into the RenderPlugin
#6946
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tim-blackbird
changed the title
Move 'startup' Resource
Move 'startup' Resource Dec 13, 2022
WgpuSettings
into RenderPlugin
structWgpuSettings
into the RenderPlugin
james7132
approved these changes
Dec 13, 2022
Can you say more about why this change was made? I think it's because these values can't actually be changed post-startup? |
alice-i-cecile
added
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
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Dec 13, 2022
JMS55
approved these changes
Dec 13, 2022
james7132
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S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Dec 13, 2022
mockersf
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Dec 14, 2022
bors r+ |
bors bot
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Dec 20, 2022
# Objective The `WgpuSettings` resource is only used during plugin build. Move it into the `RenderPlugin` struct. Changing these settings requires re-initializing the render context, which is currently not supported. If it is supported in the future it should probably be more explicit than changing a field on a resource, maybe something similar to the `CreateWindow` event. ## Migration Guide ```rust // Before (0.9) App::new() .insert_resource(WgpuSettings { .. }) .add_plugins(DefaultPlugins) // After (0.10) App::new() .add_plugins(DefaultPlugins.set(RenderPlugin { wgpu_settings: WgpuSettings { .. }, })) ``` Co-authored-by: devil-ira <justthecooldude@gmail.com>
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# Objective The `WgpuSettings` resource is only used during plugin build. Move it into the `RenderPlugin` struct. Changing these settings requires re-initializing the render context, which is currently not supported. If it is supported in the future it should probably be more explicit than changing a field on a resource, maybe something similar to the `CreateWindow` event. ## Migration Guide ```rust // Before (0.9) App::new() .insert_resource(WgpuSettings { .. }) .add_plugins(DefaultPlugins) // After (0.10) App::new() .add_plugins(DefaultPlugins.set(RenderPlugin { wgpu_settings: WgpuSettings { .. }, })) ``` Co-authored-by: devil-ira <justthecooldude@gmail.com>
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# Objective The `WgpuSettings` resource is only used during plugin build. Move it into the `RenderPlugin` struct. Changing these settings requires re-initializing the render context, which is currently not supported. If it is supported in the future it should probably be more explicit than changing a field on a resource, maybe something similar to the `CreateWindow` event. ## Migration Guide ```rust // Before (0.9) App::new() .insert_resource(WgpuSettings { .. }) .add_plugins(DefaultPlugins) // After (0.10) App::new() .add_plugins(DefaultPlugins.set(RenderPlugin { wgpu_settings: WgpuSettings { .. }, })) ``` Co-authored-by: devil-ira <justthecooldude@gmail.com>
Build failed (retrying...): |
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# Objective The `WgpuSettings` resource is only used during plugin build. Move it into the `RenderPlugin` struct. Changing these settings requires re-initializing the render context, which is currently not supported. If it is supported in the future it should probably be more explicit than changing a field on a resource, maybe something similar to the `CreateWindow` event. ## Migration Guide ```rust // Before (0.9) App::new() .insert_resource(WgpuSettings { .. }) .add_plugins(DefaultPlugins) // After (0.10) App::new() .add_plugins(DefaultPlugins.set(RenderPlugin { wgpu_settings: WgpuSettings { .. }, })) ``` Co-authored-by: devil-ira <justthecooldude@gmail.com>
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# Objective The `WgpuSettings` resource is only used during plugin build. Move it into the `RenderPlugin` struct. Changing these settings requires re-initializing the render context, which is currently not supported. If it is supported in the future it should probably be more explicit than changing a field on a resource, maybe something similar to the `CreateWindow` event. ## Migration Guide ```rust // Before (0.9) App::new() .insert_resource(WgpuSettings { .. }) .add_plugins(DefaultPlugins) // After (0.10) App::new() .add_plugins(DefaultPlugins.set(RenderPlugin { wgpu_settings: WgpuSettings { .. }, })) ``` Co-authored-by: devil-ira <justthecooldude@gmail.com>
bors
bot
changed the title
Move 'startup' Resource
[Merged by Bors] - Move 'startup' Resource Dec 20, 2022
WgpuSettings
into the RenderPlugin
WgpuSettings
into the RenderPlugin
alradish
pushed a commit
to alradish/bevy
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this pull request
Jan 22, 2023
…ngine#6946) # Objective The `WgpuSettings` resource is only used during plugin build. Move it into the `RenderPlugin` struct. Changing these settings requires re-initializing the render context, which is currently not supported. If it is supported in the future it should probably be more explicit than changing a field on a resource, maybe something similar to the `CreateWindow` event. ## Migration Guide ```rust // Before (0.9) App::new() .insert_resource(WgpuSettings { .. }) .add_plugins(DefaultPlugins) // After (0.10) App::new() .add_plugins(DefaultPlugins.set(RenderPlugin { wgpu_settings: WgpuSettings { .. }, })) ``` Co-authored-by: devil-ira <justthecooldude@gmail.com>
ItsDoot
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to ItsDoot/bevy
that referenced
this pull request
Feb 1, 2023
…ngine#6946) # Objective The `WgpuSettings` resource is only used during plugin build. Move it into the `RenderPlugin` struct. Changing these settings requires re-initializing the render context, which is currently not supported. If it is supported in the future it should probably be more explicit than changing a field on a resource, maybe something similar to the `CreateWindow` event. ## Migration Guide ```rust // Before (0.9) App::new() .insert_resource(WgpuSettings { .. }) .add_plugins(DefaultPlugins) // After (0.10) App::new() .add_plugins(DefaultPlugins.set(RenderPlugin { wgpu_settings: WgpuSettings { .. }, })) ``` Co-authored-by: devil-ira <justthecooldude@gmail.com>
Abb4
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to cloudchasingmeerkat/laverna
that referenced
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Mar 9, 2023
- registration changed since 0.10 - see bevyengine/bevy#6946
Abb4
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to cloudchasingmeerkat/laverna
that referenced
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Mar 9, 2023
- registration changed since 0.10 - see bevyengine/bevy#6946
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Labels
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
The
WgpuSettings
resource is only used during plugin build. Move it into theRenderPlugin
struct.Changing these settings requires re-initializing the render context, which is currently not supported.
If it is supported in the future it should probably be more explicit than changing a field on a resource, maybe something similar to the
CreateWindow
event.Migration Guide