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[Merged by Bors] - Fix unsoundness in EntityMut::world_scope #7387

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51 changes: 46 additions & 5 deletions crates/bevy_ecs/src/world/entity_ref.rs
Original file line number Diff line number Diff line change
Expand Up @@ -564,14 +564,29 @@ impl<'w> EntityMut<'w> {
/// # assert_eq!(new_r.0, 1);
/// ```
pub fn world_scope<U>(&mut self, f: impl FnOnce(&mut World) -> U) -> U {
let val = f(self.world);
self.update_location();
val
struct Guard<'w, 'a> {
entity_mut: &'a mut EntityMut<'w>,
}

impl Drop for Guard<'_, '_> {
#[inline]
fn drop(&mut self) {
self.entity_mut.update_location();
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Can we document that world_scope() calls update_location()? This was missing in the original code too.

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This was a conscious choice not to mention unsafe implementation details in the docs of a safe method

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@djeedai djeedai Jan 28, 2023

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Fair. But on the other hand if I see the update_location() on docs.rs then I will immediately ask myself "should I use that after world_scope()?", and safety doesn't answer my question; if anything I'd be tempted to think I do need it since it's unsafe but world_scope() is not.

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The docs for EntityMut::update_location say that it only needs to be called if you are using EntityMut::world_mut. Perhaps it could be phrased differently to make that more clear?

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Then that should be fine.

}
}

// When `guard` is dropped at the end of this scope,
// it will update the cached `EntityLocation` for this instance.
// This will run even in case the closure `f` unwinds.
let guard = Guard { entity_mut: self };
f(guard.entity_mut.world)
}

/// Updates the internal entity location to match the current location in the internal
/// [`World`]. This is only needed if the user called [`EntityMut::world`], which enables the
/// location to change.
/// [`World`].
///
/// This is *only* required when using the unsafe function [`EntityMut::world_mut`],
/// which enables the location to change.
pub fn update_location(&mut self) {
self.location = self.world.entities().get(self.entity).unwrap();
}
Expand Down Expand Up @@ -856,6 +871,8 @@ pub(crate) unsafe fn take_component<'a>(

#[cfg(test)]
mod tests {
use std::panic::AssertUnwindSafe;

use crate as bevy_ecs;
use crate::component::ComponentId;
use crate::prelude::*; // for the `#[derive(Component)]`
Expand Down Expand Up @@ -947,4 +964,28 @@ mod tests {
assert!(entity.get_by_id(invalid_component_id).is_none());
assert!(entity.get_mut_by_id(invalid_component_id).is_none());
}

// regression test for https://github.com/bevyengine/bevy/pull/7387
#[test]
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fn entity_mut_world_scope_panic() {
let mut world = World::new();

let mut entity = world.spawn_empty();
let old_location = entity.location();
let id = entity.id();
let res = std::panic::catch_unwind(AssertUnwindSafe(|| {
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Do you need the AssertUnwindSafe by making the closure move?

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This would move the variable entity into the closure and make it inaccessible to the rest of the test.

entity.world_scope(|w| {
// Change the entity's `EntityLocation`, which invalidates the original `EntityMut`.
// This will get updated at the end of the scope.
w.entity_mut(id).insert(TestComponent(0));

// Ensure that the entity location still gets updated even in case of a panic.
panic!("this should get caught by the outer scope")
});
}));
assert!(res.is_err());

// Ensure that the location has been properly updated.
assert!(entity.location() != old_location);
}
}