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Ability to set a Global Volume #7706

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Apr 10, 2023
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1 change: 1 addition & 0 deletions crates/bevy_audio/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ bevy_ecs = { path = "../bevy_ecs", version = "0.11.0-dev" }
bevy_math = { path = "../bevy_math", version = "0.11.0-dev" }
bevy_reflect = { path = "../bevy_reflect", version = "0.11.0-dev", features = ["bevy"] }
bevy_transform = { path = "../bevy_transform", version = "0.11.0-dev" }
bevy_derive = { path = "../bevy_derive", version = "0.11.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.11.0-dev" }

# other
Expand Down
83 changes: 75 additions & 8 deletions crates/bevy_audio/src/audio.rs
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
use crate::{AudioSink, AudioSource, Decodable, SpatialAudioSink};
use bevy_asset::{Asset, Handle, HandleId};
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::system::Resource;
use bevy_math::Vec3;
use bevy_transform::prelude::Transform;
Expand Down Expand Up @@ -97,12 +98,12 @@ where
/// ```
/// # use bevy_ecs::system::Res;
/// # use bevy_asset::AssetServer;
/// # use bevy_audio::Audio;
/// # use bevy_audio::{Audio, Volume};
/// # use bevy_audio::PlaybackSettings;
/// fn play_audio_system(asset_server: Res<AssetServer>, audio: Res<Audio>) {
/// audio.play_with_settings(
/// asset_server.load("my_sound.ogg"),
/// PlaybackSettings::LOOP.with_volume(0.75),
/// PlaybackSettings::LOOP.with_volume(Volume::new_relative(0.75)),
/// );
/// }
/// ```
Expand Down Expand Up @@ -210,14 +211,14 @@ where
/// ```
/// # use bevy_ecs::system::Res;
/// # use bevy_asset::AssetServer;
/// # use bevy_audio::Audio;
/// # use bevy_audio::{Audio, Volume};
/// # use bevy_audio::PlaybackSettings;
/// # use bevy_math::Vec3;
/// # use bevy_transform::prelude::Transform;
/// fn play_spatial_audio_system(asset_server: Res<AssetServer>, audio: Res<Audio>) {
/// audio.play_spatial_with_settings(
/// asset_server.load("my_sound.ogg"),
/// PlaybackSettings::LOOP.with_volume(0.75),
/// PlaybackSettings::LOOP.with_volume(Volume::new_relative(0.75)),
/// Transform::IDENTITY,
/// 1.0,
/// Vec3::new(-2.0, 0.0, 1.0),
Expand Down Expand Up @@ -251,13 +252,61 @@ where
}
}

/// Defines the volume to play an audio source at.
#[derive(Clone, Copy, Debug)]
pub enum Volume {
/// A volume level relative to the global volume.
Relative(VolumeLevel),
/// A volume level that ignores the global volume.
Absolute(VolumeLevel),
}

impl Default for Volume {
fn default() -> Self {
Self::Relative(VolumeLevel::default())
}
}

impl Volume {
/// Create a new volume level relative to the global volume.
pub fn new_relative(volume: f32) -> Self {
Self::Relative(VolumeLevel::new(volume))
}
/// Create a new volume level that ignores the global volume.
pub fn new_absolute(volume: f32) -> Self {
Self::Absolute(VolumeLevel::new(volume))
}
}

/// A volume level equivalent to a positive only float.
#[derive(Clone, Copy, Deref, DerefMut, Debug)]
pub struct VolumeLevel(pub(crate) f32);
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impl Default for VolumeLevel {
fn default() -> Self {
Self(1.0)
}
}

impl VolumeLevel {
/// Create a new volume level.
pub fn new(volume: f32) -> Self {
debug_assert!(volume >= 0.0);
Self(volume)
}
/// Get the value of the volume level.
pub fn get(&self) -> f32 {
self.0
}
}

/// Settings to control playback from the start.
#[derive(Clone, Copy, Debug)]
pub struct PlaybackSettings {
/// Play in repeat
pub repeat: bool,
/// Volume to play at.
pub volume: f32,
pub volume: Volume,
/// Speed to play at.
pub speed: f32,
}
Expand All @@ -272,19 +321,19 @@ impl PlaybackSettings {
/// Will play the associate audio source once.
pub const ONCE: PlaybackSettings = PlaybackSettings {
repeat: false,
volume: 1.0,
volume: Volume::Relative(VolumeLevel(1.0)),
speed: 1.0,
};

/// Will play the associate audio source in a loop.
pub const LOOP: PlaybackSettings = PlaybackSettings {
repeat: true,
volume: 1.0,
volume: Volume::Relative(VolumeLevel(1.0)),
speed: 1.0,
};

/// Helper to set the volume from start of playback.
pub const fn with_volume(mut self, volume: f32) -> Self {
pub const fn with_volume(mut self, volume: Volume) -> Self {
self.volume = volume;
self
}
Expand Down Expand Up @@ -326,3 +375,21 @@ where
.finish()
}
}

/// Use this [`Resource`] to control the global volume of all audio with a [`Volume::Relative`] volume.
///
/// Keep in mind that changing this value will not affect already playing audio.
#[derive(Resource, Default, Clone, Copy)]
pub struct GlobalVolume {
/// The global volume of all audio.
pub volume: VolumeLevel,
}

impl GlobalVolume {
/// Create a new [`GlobalVolume`] with the given volume.
pub fn new(volume: f32) -> Self {
Self {
volume: VolumeLevel::new(volume),
}
}
}
27 changes: 23 additions & 4 deletions crates/bevy_audio/src/audio_output.rs
Original file line number Diff line number Diff line change
@@ -1,4 +1,6 @@
use crate::{Audio, AudioSource, Decodable, SpatialAudioSink, SpatialSettings};
use crate::{
Audio, AudioSource, Decodable, GlobalVolume, SpatialAudioSink, SpatialSettings, Volume,
};
use bevy_asset::{Asset, Assets};
use bevy_ecs::system::{Res, ResMut, Resource};
use bevy_utils::tracing::warn;
Expand Down Expand Up @@ -109,6 +111,7 @@ where
audio: &mut Audio<Source>,
sinks: &mut Assets<AudioSink>,
spatial_sinks: &mut Assets<SpatialAudioSink>,
global_volume: &GlobalVolume,
) {
let mut queue = audio.queue.write();
let len = queue.len();
Expand All @@ -121,15 +124,24 @@ where
self.play_spatial_source(audio_source, config.settings.repeat, spatial)
{
sink.set_speed(config.settings.speed);
sink.set_volume(config.settings.volume);
match config.settings.volume {
Volume::Relative(vol) => {
sink.set_volume(vol.0 * global_volume.volume.0);
}
Volume::Absolute(vol) => sink.set_volume(vol.0),
}

// don't keep the strong handle. there is no way to return it to the user here as it is async
let _ = spatial_sinks
.set(config.sink_handle, SpatialAudioSink { sink: Some(sink) });
}
} else if let Some(sink) = self.play_source(audio_source, config.settings.repeat) {
sink.set_speed(config.settings.speed);
sink.set_volume(config.settings.volume);

match config.settings.volume {
Volume::Relative(vol) => sink.set_volume(vol.0 * global_volume.volume.0),
Volume::Absolute(vol) => sink.set_volume(vol.0),
}

// don't keep the strong handle. there is no way to return it to the user here as it is async
let _ = sinks.set(config.sink_handle, AudioSink { sink: Some(sink) });
Expand All @@ -147,13 +159,20 @@ where
pub fn play_queued_audio_system<Source: Asset + Decodable>(
audio_output: Res<AudioOutput<Source>>,
audio_sources: Option<Res<Assets<Source>>>,
global_volume: Res<GlobalVolume>,
mut audio: ResMut<Audio<Source>>,
mut sinks: ResMut<Assets<AudioSink>>,
mut spatial_sinks: ResMut<Assets<SpatialAudioSink>>,
) where
f32: rodio::cpal::FromSample<Source::DecoderItem>,
{
if let Some(audio_sources) = audio_sources {
audio_output.try_play_queued(&*audio_sources, &mut *audio, &mut sinks, &mut spatial_sinks);
audio_output.try_play_queued(
&*audio_sources,
&mut *audio,
&mut sinks,
&mut spatial_sinks,
&global_volume,
);
};
}
12 changes: 8 additions & 4 deletions crates/bevy_audio/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
//! App::new()
//! .add_plugins(MinimalPlugins)
//! .add_plugin(AssetPlugin::default())
//! .add_plugin(AudioPlugin)
//! .add_plugin(AudioPlugin::default())
//! .add_systems(Startup, play_background_audio)
//! .run();
//! }
Expand All @@ -32,8 +32,8 @@ mod sinks;
pub mod prelude {
#[doc(hidden)]
pub use crate::{
Audio, AudioOutput, AudioSink, AudioSinkPlayback, AudioSource, Decodable, PlaybackSettings,
SpatialAudioSink,
Audio, AudioOutput, AudioSink, AudioSinkPlayback, AudioSource, Decodable, GlobalVolume,
PlaybackSettings, SpatialAudioSink,
};
}

Expand All @@ -53,7 +53,10 @@ use bevy_asset::{AddAsset, Asset};
///
/// Use the [`Audio`] resource to play audio.
#[derive(Default)]
pub struct AudioPlugin;
pub struct AudioPlugin {
/// The global volume for all audio sources with a [`Volume::Relative`] volume.
pub global_volume: GlobalVolume,
}

impl Plugin for AudioPlugin {
fn build(&self, app: &mut App) {
Expand All @@ -62,6 +65,7 @@ impl Plugin for AudioPlugin {
.add_asset::<AudioSink>()
.add_asset::<SpatialAudioSink>()
.init_resource::<Audio<AudioSource>>()
.insert_resource(self.global_volume)
.add_systems(PostUpdate, play_queued_audio_system::<AudioSource>);

#[cfg(any(feature = "mp3", feature = "flac", feature = "wav", feature = "vorbis"))]
Expand Down
12 changes: 7 additions & 5 deletions examples/audio/decodable.rs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
//! Shows how to create a custom `Decodable` type by implementing a Sine wave.
//! ***WARNING THIS EXAMPLE IS VERY LOUD.*** Turn your volume down.
use bevy::audio::AddAudioSource;
use bevy::audio::AudioPlugin;
use bevy::audio::Source;
use bevy::prelude::*;
use bevy::reflect::TypeUuid;
Expand Down Expand Up @@ -85,10 +85,12 @@ impl Decodable for SineAudio {
fn main() {
let mut app = App::new();
// register the audio source so that it can be used
app.add_plugins(DefaultPlugins)
.add_audio_source::<SineAudio>()
.add_systems(Startup, setup)
.run();
app.add_plugins(DefaultPlugins.set(AudioPlugin {
global_volume: GlobalVolume::new(0.2),
}))
.add_audio_source::<SineAudio>()
.add_systems(Startup, setup)
.run();
}

fn setup(mut assets: ResMut<Assets<SineAudio>>, audio: Res<Audio<SineAudio>>) {
Expand Down