-
-
Notifications
You must be signed in to change notification settings - Fork 3.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Ui Node Borders #7795
Ui Node Borders #7795
Changes from all commits
46b7e5e
f91e4f3
b485e17
de7c9d8
caa72fd
d77ebe9
df56157
ba63de0
f3f9a16
457648c
e2b214c
51e8088
6630107
0e7fdff
d806d33
4202bde
9eb6262
98c88b6
29e2205
ac9278f
f496b54
e886d7b
4f0e38b
5dcae37
d045842
1550763
ad17940
f8878cf
e3dcf7c
af4c565
fbf687e
7adbf2c
d2bc8c6
b34f363
File filter
Filter by extension
Conversations
Jump to
Diff view
Diff view
There are no files selected for viewing
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -2,13 +2,17 @@ mod pipeline; | |
mod render_pass; | ||
|
||
use bevy_core_pipeline::{core_2d::Camera2d, core_3d::Camera3d}; | ||
use bevy_hierarchy::Parent; | ||
use bevy_render::{ExtractSchedule, Render}; | ||
#[cfg(feature = "bevy_text")] | ||
use bevy_window::{PrimaryWindow, Window}; | ||
pub use pipeline::*; | ||
pub use render_pass::*; | ||
|
||
use crate::{prelude::UiCameraConfig, BackgroundColor, CalculatedClip, Node, UiImage, UiStack}; | ||
use crate::{ | ||
prelude::UiCameraConfig, BackgroundColor, BorderColor, CalculatedClip, Node, UiImage, UiStack, | ||
}; | ||
use crate::{ContentSize, Style, Val}; | ||
use bevy_app::prelude::*; | ||
use bevy_asset::{load_internal_asset, AssetEvent, Assets, Handle, HandleUntyped}; | ||
use bevy_ecs::prelude::*; | ||
|
@@ -78,6 +82,7 @@ pub fn build_ui_render(app: &mut App) { | |
extract_default_ui_camera_view::<Camera2d>, | ||
extract_default_ui_camera_view::<Camera3d>, | ||
extract_uinodes.in_set(RenderUiSystem::ExtractNode), | ||
extract_uinode_borders.after(RenderUiSystem::ExtractNode), | ||
#[cfg(feature = "bevy_text")] | ||
extract_text_uinodes.after(RenderUiSystem::ExtractNode), | ||
), | ||
|
@@ -161,6 +166,123 @@ pub struct ExtractedUiNodes { | |
pub uinodes: Vec<ExtractedUiNode>, | ||
} | ||
|
||
fn resolve_border_thickness(value: Val, parent_width: f32, viewport_size: Vec2) -> f32 { | ||
match value { | ||
Val::Auto => 0., | ||
Val::Px(px) => px.max(0.), | ||
Val::Percent(percent) => (parent_width * percent / 100.).max(0.), | ||
Val::Vw(percent) => (viewport_size.x * percent / 100.).max(0.), | ||
Val::Vh(percent) => (viewport_size.y * percent / 100.).max(0.), | ||
Val::VMin(percent) => (viewport_size.min_element() * percent / 100.).max(0.), | ||
Val::VMax(percent) => (viewport_size.max_element() * percent / 100.).max(0.), | ||
} | ||
} | ||
|
||
pub fn extract_uinode_borders( | ||
mut extracted_uinodes: ResMut<ExtractedUiNodes>, | ||
windows: Extract<Query<&Window, With<PrimaryWindow>>>, | ||
ui_stack: Extract<Res<UiStack>>, | ||
uinode_query: Extract< | ||
Query< | ||
( | ||
&Node, | ||
&GlobalTransform, | ||
&Style, | ||
&BorderColor, | ||
Option<&Parent>, | ||
&ComputedVisibility, | ||
Option<&CalculatedClip>, | ||
), | ||
Without<ContentSize>, | ||
>, | ||
>, | ||
parent_node_query: Extract<Query<&Node, With<Parent>>>, | ||
) { | ||
let image = bevy_render::texture::DEFAULT_IMAGE_HANDLE.typed(); | ||
|
||
let viewport_size = windows | ||
.get_single() | ||
.map(|window| Vec2::new(window.resolution.width(), window.resolution.height())) | ||
.unwrap_or(Vec2::ZERO); | ||
|
||
for (stack_index, entity) in ui_stack.uinodes.iter().enumerate() { | ||
if let Ok((node, global_transform, style, border_color, parent, visibility, clip)) = | ||
uinode_query.get(*entity) | ||
{ | ||
// Skip invisible borders | ||
if !visibility.is_visible() | ||
|| border_color.0.a() == 0.0 | ||
|| node.size().x <= 0. | ||
|| node.size().y <= 0. | ||
{ | ||
continue; | ||
} | ||
|
||
// Both vertical and horizontal percentage border values are calculated based on the width of the parent node | ||
// <https://developer.mozilla.org/en-US/docs/Web/CSS/border-width> | ||
let parent_width = parent | ||
.and_then(|parent| parent_node_query.get(parent.get()).ok()) | ||
.map(|parent_node| parent_node.size().x) | ||
.unwrap_or(viewport_size.x); | ||
let left = resolve_border_thickness(style.border.left, parent_width, viewport_size); | ||
let right = resolve_border_thickness(style.border.right, parent_width, viewport_size); | ||
let top = resolve_border_thickness(style.border.top, parent_width, viewport_size); | ||
let bottom = resolve_border_thickness(style.border.bottom, parent_width, viewport_size); | ||
ickshonpe marked this conversation as resolved.
Show resolved
Hide resolved
|
||
|
||
// Calculate the border rects, ensuring no overlap. | ||
// The border occupies the space between the node's bounding rect and the node's bounding rect inset in each direction by the node's corresponding border value. | ||
let max = 0.5 * node.size(); | ||
let min = -max; | ||
let inner_min = min + Vec2::new(left, top); | ||
let inner_max = (max - Vec2::new(right, bottom)).max(inner_min); | ||
let border_rects = [ | ||
// Left border | ||
Rect { | ||
min, | ||
max: Vec2::new(inner_min.x, max.y), | ||
}, | ||
// Right border | ||
Rect { | ||
min: Vec2::new(inner_max.x, min.y), | ||
max, | ||
}, | ||
// Top border | ||
Rect { | ||
min: Vec2::new(inner_min.x, min.y), | ||
max: Vec2::new(inner_max.x, inner_min.y), | ||
}, | ||
// Bottom border | ||
Rect { | ||
min: Vec2::new(inner_min.x, inner_max.y), | ||
max: Vec2::new(inner_max.x, max.y), | ||
}, | ||
]; | ||
|
||
let transform = global_transform.compute_matrix(); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This name is quite unclear. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is just the regular transform of the uinode. In the loop it's translated to the center of each rectangle that constitutes the border. It feels to me like it might be confusing to call it anything else. |
||
|
||
for edge in border_rects { | ||
if edge.min.x < edge.max.x && edge.min.y < edge.max.y { | ||
extracted_uinodes.uinodes.push(ExtractedUiNode { | ||
stack_index, | ||
// This translates the uinode's transform to the center of the current border rectangle | ||
transform: transform * Mat4::from_translation(edge.center().extend(0.)), | ||
ickshonpe marked this conversation as resolved.
Show resolved
Hide resolved
|
||
color: border_color.0, | ||
rect: Rect { | ||
max: edge.size(), | ||
..Default::default() | ||
}, | ||
image: image.clone_weak(), | ||
atlas_size: None, | ||
clip: clip.map(|clip| clip.clip), | ||
flip_x: false, | ||
flip_y: false, | ||
}); | ||
} | ||
} | ||
} | ||
} | ||
} | ||
|
||
pub fn extract_uinodes( | ||
mut extracted_uinodes: ResMut<ExtractedUiNodes>, | ||
images: Extract<Res<Assets<Image>>>, | ||
|
@@ -177,6 +299,7 @@ pub fn extract_uinodes( | |
>, | ||
) { | ||
extracted_uinodes.uinodes.clear(); | ||
|
||
for (stack_index, entity) in ui_stack.uinodes.iter().enumerate() { | ||
if let Ok((uinode, transform, color, maybe_image, visibility, clip)) = | ||
uinode_query.get(*entity) | ||
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I'd like to see a comment here about why we decided to use parent width specifically. IIRC it's consistent with CSS, but it's arbitrary enough that it's helpful to call out.