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[Merged by Bors] - add standard material depth bias to pipeline #7847
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alice-i-cecile
added
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
C-Bug
An unexpected or incorrect behavior
and removed
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
labels
Feb 28, 2023
mxgrey
reviewed
Mar 1, 2023
@@ -507,6 +508,7 @@ pub struct MaterialProperties { | |||
pub alpha_mode: AlphaMode, | |||
/// Add a bias to the view depth of the mesh which can be used to force a specific render order | |||
/// for meshes with equal depth, to avoid z-fighting. |
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Suggested change
/// for meshes with equal depth, to avoid z-fighting. | |
/// for meshes with similar depth, to avoid z-fighting. |
nit: change this line to match the change in documentation for fn depth_bias(&self)
james7132
approved these changes
Mar 1, 2023
superdump
approved these changes
Mar 4, 2023
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bors r+
bors bot
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Mar 4, 2023
# Objective the current depth bias only adjusts ordering, so it doesn't work for opaque meshes vs alpha-blend meshes, and it doesn't help when two meshes are infinitesimally offset from one another. ## Solution pass the material's depth bias into the pipeline depth stencil `constant` field.
Pull request successfully merged into main. Build succeeded:
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add standard material depth bias to pipeline
[Merged by Bors] - add standard material depth bias to pipeline
Mar 4, 2023
Shfty
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to shfty-rust/bevy
that referenced
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Mar 19, 2023
# Objective the current depth bias only adjusts ordering, so it doesn't work for opaque meshes vs alpha-blend meshes, and it doesn't help when two meshes are infinitesimally offset from one another. ## Solution pass the material's depth bias into the pipeline depth stencil `constant` field.
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Objective
the current depth bias only adjusts ordering, so it doesn't work for opaque meshes vs alpha-blend meshes, and it doesn't help when two meshes are infinitesimally offset from one another.
Solution
pass the material's depth bias into the pipeline depth stencil
constant
field.