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Changed (Vec2, Vec2) to Rect in Camera::logical_viewport_rect #7867

Merged
merged 1 commit into from
Apr 24, 2023
Merged

Changed (Vec2, Vec2) to Rect in Camera::logical_viewport_rect #7867

merged 1 commit into from
Apr 24, 2023

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s-lambert
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Objective

Camera::logical_viewport_rect() returns Option<(Vec2, Vec2)> which is a tuple of vectors representing the (min, max) bounds of the viewport rect. Since the function says it returns a rect and there is a Rect { min, max } struct in bevy_math, using the struct will be clearer.

Solution

Replaced Option<(Vec2, Vec2)> with Option<Rect> for Camera::logical_viewport_rect().


Changelog

  • Changed Camera::logical_viewport_rect return type from (Vec2, Vec2) to Rect

Migration Guide

Before:

fn view_logical_camera_rect(camera_query: Query<&Camera>) {
    let camera = camera_query.single();
    let Some((min, max)) = camera.logical_viewport_rect() else { return };
    dbg!(min, max);
}

After:

fn view_logical_camera_rect(camera_query: Query<&Camera>) {
    let camera = camera_query.single();
    let Some(Rect { min, max }) = camera.logical_viewport_rect() else { return };
    dbg!(min, max);
}

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github-actions bot commented Mar 2, 2023

Welcome, new contributor!

Please make sure you've read our contributing guide and we look forward to reviewing your pull request shortly ✨

@james7132 james7132 added A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide labels Mar 2, 2023
@james7132 james7132 added this to the 0.11 milestone Mar 2, 2023
@mockersf
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mockersf commented Mar 2, 2023

Could you also change physical_viewport_rect?

@s-lambert
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s-lambert commented Mar 2, 2023

Could you also change physical_viewport_rect?

I had a look at that but since there's no Rect equivalent for UVec2 I wasn't confident in changing it. I'm not sure where to put the URect struct too, this is the only place that uses a (UVec2, UVec2).

@james7132
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I had a look at that but since there's no Rect equivalent for UVec2 I wasn't confident in changing it. I'm not sure where to put the URect struct too, this is the only place that uses a (UVec2, UVec2).

Seems like a good case for a URect type of some kind. Not going to block on this though.

@Weibye Weibye added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Apr 6, 2023
@alice-i-cecile alice-i-cecile disabled auto-merge April 24, 2023 14:22
@alice-i-cecile
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@s-lambert CI seems to be failing to detect the right settings. Can you please rebase your PR or merge main into your branch?

@s-lambert
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@s-lambert CI seems to be failing to detect the right settings. Can you please rebase your PR or merge main into your branch?

Done 👍, rebased on latest main.

@alice-i-cecile alice-i-cecile added this pull request to the merge queue Apr 24, 2023
Merged via the queue into bevyengine:main with commit 288009a Apr 24, 2023
@s-lambert s-lambert deleted the use-rect-instead-of-tuple branch April 25, 2023 05:10
github-merge-queue bot pushed a commit that referenced this pull request Jul 15, 2023
…ect (#9085)

# Objective

Continue #7867 now that we have URect #7984
- Return `URect` instead of `(UVec2, UVec2)` in
`Camera::physical_viewport_rect`
 - Add `URect` and `IRect` to prelude

## Changelog

- Changed `Camera::physical_viewport_rect` return type from `(UVec2,
UVec2)` to `URect`
- `URect` and `IRect` were added to prelude

## Migration Guide

Before:

```rust
fn view_physical_camera_rect(camera_query: Query<&Camera>) {
    let camera = camera_query.single();
    let Some((min, max)) = camera.physical_viewport_rect() else { return };
    dbg!(min, max);
}
```

After:

```rust
fn view_physical_camera_rect(camera_query: Query<&Camera>) {
    let camera = camera_query.single();
    let Some(URect { min, max }) = camera.physical_viewport_rect() else { return };
    dbg!(min, max);
}
```
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5 participants