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Allow RenderTarget
comparison
#8300
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I'm not sure if Ord can be implemented here properly. Are we potentially arbitrarily stating that all
Window
variants are less thanImage
variants? Does that even make sense?There was a problem hiding this comment.
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I mirrored the derives from
NormalizedRenderTarget
to stay consistent. I assume these are derived for use cases where you want an ordered list or hashmap keys or similar.There was a problem hiding this comment.
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Upon checking the docs for the stdlib, it occurred to me the exact ordering behavior of the derive macros are not well documented/defined. Filed rust-lang/rust#109946 as a follow-up.
If enum variants matter, and we want a first-to-last ordering for render targets, I'm tempted to say we should put
Image
variants beforeWindow
, since that tends to be how you'd expect it to be sorted in a rendering order, and we should probably document that too. This can be done in this PR or as a follow-up.